How do I change the EDP calculation with this % damage per level?
Level 1: 50%
LEvel2: 100%
level 3: 200%
level 4: 300%
level 5: 400%
[color=#465584][font=Courier,] case SC_EDP: // [Celest][/font][/color]
[color=#465584][font=Courier,] val2 = val1 + 2; //Chance to Poison enemies.[/font][/color]
[color=#465584][font=Courier,] val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)[/font][/color]
[color=#465584][font=Courier,] break;[/font][/color]