Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/12/22 in Posts

  1. revisited this link: Improvised to make it work: 2@cata,83,112,5 script barricade 100,{ setwall "2@cata",76,104,8,6,0,"EmpBarr"; monster "2@cata",83,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //24; monster "2@cata",82,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //25; monster "2@cata",81,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //26; monster "2@cata",80,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //27; monster "2@cata",79,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //28; monster "2@cata",78,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //29; monster "2@cata",77,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //30; monster "2@cata",76,105,"Barricade",1905,1,"barricade::OnBarrierDestroyed"; //31; end; OnBarrierDestroyed: set .barrdead, .barrdead-1; if (.barrdead==0) { delwall "EmpBarr"; announce "A wall has been broken!",bc_area; } else { end; } OnInit: set .barrdead, 8; }
    1 point
×
×
  • Create New...