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Showing content with the highest reputation on 04/10/22 in Posts

  1. Good morning, For the last months I've been working on a mod that would allow deeper ai conditions. Here is how the config file looks like : - friendrecoverable: # arbitrary name tag - or: - friend sleep - friend stone - friend stun - friend freeze - selfcellempty: - not self safetywall - not self pneuma - not self landprotector - not self icewall - friendcellempty: - not friend safetywall - not friend pneuma - not friend landprotector - not friend icewall Then you can add or modify lines in the usual mob_skill_db.yml file : 1639,Kathryne Keyron@MG_SAFETYWALL,anytarget,12,10,3000,0,10000,yes,self,expanded,selfcellempty,,,,,,, #use tag "expanded" then the name 1639,Kathryne Keyron@MG_SAFETYWALL,anytarget,12,10,3000,0,10000,yes,friend,expanded,friendcellempty,,,,,,, 1637,Margaretha Sorin@PR_STRECOVERY,any,72,1,10000,1000,10000,no,friend,expanded,friendrecoverable,,,,,,, I also added 2 new modes to complement these new behaviors : Modes: SkillOnly: true PcSkillBehavior: true SkillOnly will disable basic attacks and PcSkillBehavior will modify its skills' ranged/melee flag depending on range and not distance, as players' behave. Link : https://github.com/Singe-Horizontal/rathena/tree/mod/expanded_ai Quick design video : It is my first c++ project mod and contribution with git, I gave all the care I could but unoticed things may have slipped out.
    1 point
  2. Install pictushttps://poppeman.se/pictus/
    1 point
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