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Showing content with the highest reputation on 03/03/18 in Files

  1. Version 2.0.0

    529 downloads

    // Config starts here ---------------------- $maxDMMemberCount = 8; // Max players to start (if 4v4, settings should be = 8) $DMEntryPrice = 10000; // Zeny entry fee .pointPerKill = 10; // Points gained per kill .pointPerVictory = 100; // Points gained per victory .reward = 7773; // Reward ID .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) setarray $DMDuration[0], 5, 10, 15; // Game time in minutes // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself.
    Free
    2 points
  2. Version 2.0.0

    227 downloads

    // Config starts here ---------------------- $maxCMemberCount = 10; // Max players to start (if 5v5, settings should be = 10) set $CEntryPrice, 0; // Zeny entry fee set .pointPerVictory, 100; // Points gained per victory .reward = 7773; // Reward ID setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count setarray $CDuration[0], 5, 10, 15; // Game time in minutes .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself.
    Free
    2 points
  3. Version 2.0.0

    232 downloads

    // Config starts here ---------------------- $maxTDMemberCount = 8; // Max players to start (if 4v4, settings should be = 8) $TDEntryPrice = 10000; // Zeny entry fee .pointPerKill = 1; // Points gained per kill $pointPerTouchDown = 5; // Points gained per touch down .pointPerVictory = 10; // Points gained per victory .reward = 7773; // Reward ID setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count setarray $TDDuration[0], 1, 10, 15; // Game time in minutes .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color set $delayBetweenRounds, 2; // Delays between rounds (in seconds) // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself.
    Free
    2 points
  4. Version 2.2.0

    40928 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    1 point
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