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666BANDIT007

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  1. theres a lot of bugs on 1.3 version i already fixed all the known bugs and my version is on 6.1 now, Public please?
  2. Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Check maybe you are testing it with Group 99 GM, it will ignore the count. No. GM Lvl players on pvp was equal 0. (sry 4 badly english) Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Check maybe you are testing it with Group 99 GM, it will ignore the count. BTW if trouble was with GM level, then kills not increased too
  3. Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return;
  4. getitem .Prize[0],.Prize[1],($@warpwaitingpc[0]); Prize works
  5. Sry for my badly english. 1. Dont click (if default script) I think its because: prontera,100,200,3 script Click The Pub 78,{ end; <== This if(!.AM) { if(getgroupid() > 40) { mes "Hello! Do you want to start the event?"; next; close; mes "Thank you!"; goto OnCTPStart; close; } } 2. If comment end, then npc dont start. I think: prontera,100,200,3 script Click The Pub 78,{ //end; if(!.AM) { if(getgroupid() > 40) { mes "Hello! Do you want to start the event?"; next; close; <== This mes "Thank you!"; goto OnCTPStart; close; } } 3. Result: Prize dont give, event dont stop. What im doing wrong?
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