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stiflerxx

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  1. stiflerxx

    Cell PVP

    No, i dont have fixed this ;-;
  2. stiflerxx

    Cell PVP

    Hi guys, how are you? I added this diff to my rAthena: I fixed the bugs because it is a little old and yet instead of it being a CELL PVP it looked like a CELL PK, I need to press shift or /noshift to be able to attack and the PVP timer does not appear I tried the following commands trying to follow @pvpon but he apply pvp to the entire map. Apply all PvP on the map: map_setmapflag(sd->bl.m, MF_PVP, true); Does anyone know how to apply pvp to an area or just a player?
  3. not getting to see where I went wrong ... the emulator is giving these two error: erro 1: [SQL]: Erro de banco de dados - Out of range value for column 'timer' at row 1 [Depurar]: em c:\users\usuario\desktop\trabalhos ragnarok\ragna-field\emulador\s rc\map\script.c:15905 - UPDATE `houses` SET `timer`=`timer`-'1' erro 2: [Depurar]: Source (NPC): #controller_house (invisible/not on a map) script: - script #controller_house -1,{ OnInit: bindatcmd "house", strnpcinfo(0)+"::OnHouseInfo"; initnpctimer; end; OnTimer60000: query_sql "UPDATE `houses` SET `timer`=`timer`-'1'"; query_sql "SELECT `auto_id`, `name`, `mapname` FROM `houses` WHERE `timer`<='0' AND `status`='1'", .@auto_id, .@name$, .@mapname$; for( set .@i, 0; .@i < getarraysize(.@auto_id); set .@i, .@i + 1 ) { query_sql "UPDATE `houses` SET `status`='0', `master_id`='0', `timer`='0', `invitation`='0' WHERE `auto_id`='" + .@auto_id[.@i] + "'"; query_sql "DELETE FROM `houses_members` WHERE `house_id`='" + .@auto_id[.@i] + "'"; announce "A " + .@name$[.@i] + " foi desoculpada.",bc_all,"0x00FF00"; mapwarp .@mapname$[.@i], "prontera", 156, 191; } setnpctimer 0; end; } thank you = D
  4. It would be an additional image as if it were two clan pictures
  5. is there any way for a picture next to the name of the player? <name player><custom image> but in the case would be in front of the name of the player or behind whatever. note: I can not write right English it could be saved in the emulator or date or even url Thank You.
  6. I do not I put new map. I just downloaded the Rathena I put the @afk command and harmony shild nothing .. and I'll call when I unplug from such errors.
  7. not only choked ta clean the shield harmony and the command @afk whenever I restart the server of this error:
  8. Good night. I was with this error: error when using the @at command [Debug]: mapindex_id2name: Requested name for non-existant map index [0] in cache. [Debug]: mapindex_id2name: Requested name for non-existant map index [0] in cache. [Fatal Error]: map_setipport : received info that this map-server SHOULD have map '', but it is not loaded. the @at function normally more disconnecting and connecting the server this error appears in the map server. can someone help me?
  9. Was using brAthena to do some tests ... and now I'm using rAthena but noticed a difference and was wondering how do I change this in rAthena too .... The amendment would be the damage caused when using the EDP In the Trac open have this option: // Configuration that defines the rate of damage with Enchant Deadly Poison skill. (Default: 100) edp_rate: 45 In rAthena have it? if you do not have to change it would be in Src?
  10. Hello hercules and have somewhere where I change the max lv monsters? tried by the lv 300 monsters and was not going to ta only 255 actually wanted by all lv 255 MVPs and kill the players when they go up to 300 upando ie the mvp born with 255 lv and kill players would level up to the 300 more tbm ta he not uploading it kills the player and not upa ... can you help me? Thank you.
  11. speaks guys like to do for a map like the map of woe that when the player breaks the emp he can not attack more emp because she and the same clan! (belongs to clan)? not want to add custom woe! just wanna by a mob in an event where the clan to break poderar no longer attack him only if different clan ..! Thank you.
  12. the part that is not working and that the barricades appear however if you break the wall barricade 1 already exits and the player can pass and handle the bau more right when all the barricades would have destroyed the wall disappear oh yes and give it to pass
  13. Good to creating an event that has put barricades wanted to leave the barricades of equal woe that let only pass if it breaks I put ALL barricades normal and getting through the inside .... I did a filheira barricades and just want to spend after all this that filheira broken. //Barricadas OndsBarri: set $mobs,20; areamonster "eden_dun03",87,220,87,220,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",87,219,87,219,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",87,218,87,218,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",87,217,87,217,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",87,216,87,216,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",84,216,84,217,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",84,220,84,220,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",84,219,84,219,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",84,218,84,218,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",84,217,84,217,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",84,216,84,216,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",79,220,79,220,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",79,219,79,219,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",79,218,79,218,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",79,217,79,217,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",79,216,79,216,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",73,219,73,219,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",73,218,73,218,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",73,216,73,216,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; areamonster "eden_dun03",73,217,73,217,"Barricadas da DG",1905,1,"DS3::OndsBarridead"; end; OndsBarridead: set $mobs,$mobs-1; if($mobs == 10){ mapannounce "eden_dun03","[ Dungeo ]: Faltam 10 Barricadas",8; } if($mobs == 0){ announce "[ Dungeo ]: Todos as Barridagas Foram Destruidas!!",8; announce "[ Dungeo ]: Os Baús Apareceram!!!",8; goto Ondsbox; }
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