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nelax

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  1. Could someone help me with an npc? It would work as follows. Guild leader 1 talks to the npc. the npc checks the guild name and asks if the leader wants to open a guild vault The leader confirming that he wants to open it, a table is generated for this guild This table would have 3 fields: Zeny, Black Fragment (ID 45000) and Metal Reforged (ID 45001). When a member or even the leader of that guild 1 spoke to the npc, it would show 2 options: Donate Material and Total Material donated In the option to donate players from this guild, 1 could donate a maximum of a certain amount of each material mentioned above (Zeny, Black Fragment and Reforged Metal) In the Total Materials option, the name of the members and the total amount of material donated by each one would appear.
  2. Could you help me? I have this script from an Emistry topic. .@count = countitem(6150); if( .@count ){ if( select( getitemname( 6150 )+" X "+.@count,"close" ) == 1 ){ mes "Done ??"; } }else{ mes "You dont have any."; } close; } Topic Emistry
  3. Teleport using item. They are a kind of key that will stay in the etc. When I click on my Tower Portal item, the teleport location will appear according to the keys in the inventory. something similar to that. However, instead of appearing only one option in the window, the other keys also appeared.
  4. Hey guys! I would like to ask for help from an npc. when clicking on the item would call a callfunc which would run the following script. would open a window checking if the player has the following items in inventory. 60000, 60001, 60002. if it has one of the mentioned ids, the player would click on the item and be teleported to a map.
  5. Good afternoon! I'm using Euphy's WoE Controller + @woe command 1.4 and I wanted to know how to put different rewards for the leader and for the members
  6. Good afternoon folks! I'm using a script that creates instances for PT. Would you like to know how to make the npc summon mobs when talking to him? prontera,150,150,0 script Dark Emissary 100,{ . @ mdName $ = "Kingdom of Darkness"; mes "[Emissary of Darkness]"; mes "The city is completely destroyed!"; mes "Few people will survive the attack of the dreaded The Dark!"; next; mes "Help me eliminate everyone in the Kingdom of Darkness"; mes "That I will grant you great rewards!"; next; switch (select ("Open Kingdom: Enter Kingdom: Leave Kingdom")) { next; case 1: if (countitem (7227) <1) { mes "[Emissary of Darkness]"; mes "Bring me the Key of Darkness and I will open the gates to the Kingdom of Darkness"; mes "Requirement:"; mes "1x" + getitemname (7227); close; } if (instance_create (. @ mdName $) <0) { mes "^ 0000ff" +. @ mdName $ + "^ 000000 cannot be opened now."; close; } mes "[Emissary of Darkness]"; mes "The gate for ^ 0000ff" +. @ mdName $ + "^ 000000 has been opened."; mes "I wish you luck !."; close; case 2: if (instance_enter (. @ mdName $)) { mes "[Emissary of Darkness]"; mes "There was a problem entering the instance."; close; } end; case 3: instance_destroy (); mes "[Emissary of Darkness]"; mes "The instance has been destroyed."; close; } } nov_grnds,218,71,1 script Dark Emissary 100,{ mes "Hello" + StrCharInfo (0) + ", Do you want to start Solo mode?"; next; if (select ("Yes, come on: No, thanks") == 2) {close; } mes "Okay, good luck!"; close; }
  7. Boa tarde galera! Estou utilizando um script que cria instancias para PT. Gostaria de saber como fazer o npc invocar os mobs ao falar com ele? prontera,150,150,0 script Emissário das Trevas 100,{ .@mdName$ = "Reino das Trevas"; mes "[Emissário das Trevas]"; mes "A cidade esta toda destruída!"; mes "Poucas pessoas sobreviverão ao ataque do tão temido The Dark!"; next; mes "Me ajude a eliminar todos no Reino das Trevas"; mes "Que lhe concederei grandiosas recompensas!"; next; switch(select("Abrir Reino:Entrar no Reino:Abandonar Reino")) { next; case 1: if(countitem(7227) < 1) { mes "[Emissário das Trevas]"; mes "Traga-me a Chave da Escuridão que abrirei os portões para o Reino das Trevas"; mes "Requerimento:"; mes "1x "+getitemname(7227); close; } if (instance_create(.@mdName$) < 0) { mes "^0000ff" + .@mdName$ + "^000000 não pode ser aberto agora."; close; } mes "[Emissário das Trevas]"; mes "O portão para o ^0000ff" + .@mdName$ + "^000000 foi aberto."; mes "Te desejo boa sorte!."; close; case 2: if (instance_enter(.@mdName$)) { mes "[Emissário das Trevas]"; mes "Ocorreu um problema ao entrar na instância."; close; } end; case 3: instance_destroy(); mes "[Emissário das Trevas]"; mes "A instância foi destruída."; close; } } nov_grnds,218,71,1 script Emissário das Trevas 100,{ mes "Olá "+StrCharInfo(0)+", Deseja iniciar o modo Solo?"; next; if(select("Sim, vamos lá:Não, obrigado") == 2 ) { close; } mes "Ok, boa sorte!"; close; }
  8. Galera vi um sistema em alguns servidores de ragnarok que funciona da seguinte forma. Vc dropa um equipamento e ele vem com atributos aleatórios. isso funciona no Rathena atual ou outro emulador? Se sim, como faço para aplicar em custons ? Faz tempo que não mexo com emuladores e gostaria de saber sobre isso
  9. How do I set an item to give bonuses to certain char by ChariD ?
  10. You can create a npc which can transfer the refining of an item to the other ? EX : Ice Pick is +10 , to go to the npc with the transfer of stone , it passes the +10 Refining of Ice Pick , for Grimtooth it was +0.
  11. nelax

    Kafra, and YGG

    In this latest version of Rathena I came across the following problem. when I'm in pvp and @storage, I can not use YGG with open kafra
  12. How to release the YGG can be used while kafra is open?
  13. I would create a Merchant Card when equipping the accessory of the trade skills and Customize cart. Equipping it automatically receives the cart and get the item the cart disappears.
  14. nelax

    Change

    Is there any way to convert the database from my SVN server for rathena? Accounts, Chars, Invetário, Storage and etc ... No need to reset everything?
  15. I would modify the ability of the Spirit of Soul Linker wizard, priest and teacher. What will give with this modification? When the Soul Linker link these classes all magic reflected by Maya Card never damages Cost of a certain item.
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