Jump to content

Anubis-K

Members
  • Posts

    60
  • Joined

  • Last visited

  • Days Won

    5

Anubis-K last won the day on March 11 2018

Anubis-K had the most liked content!

Profile Information

  • Gender
    Not Telling
  • Location
    Germany
  • Github: anubisK

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Anubis-K's Achievements

  1. If you explained the problem further (hopefully with apples and potatoes) than "up" or "80% working" I might be able to help, and if you do a video use a decent casting time (2-3 secs) Also, please paste here the code of the skill, using the code applet.
  2. What version of flux CP do you have? Does your skin/theme support the inherit theme system of the CP? If you do not know what I'm talking about, please read here: https://rathena.org/board/topic/102475-fluxcp-developement-news/
  3. This problem is already already solved. You do not have the last version.
  4. Don't you know? -> try to learn... - Don't you understand? -> ask! ... - do you want it ready to go?-> get away from here!!

  5. As far as I understood the problem is not related to the delay, is an animation problem. I was searching for a solution for my own, because I hate that behavior too. So here it is. go to src/map/skill.c Search for: // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { Now replace unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1) for unit_walktoxy(src, mbl->x + x, mbl->y + y, 2) The problem: unit_movepos() is a kind of teleport, not a walk. If you want, you can also remove the slide which gives a glitch that I also hate. That was I found after comparing with eAthena code. also, if you think that the damage way before the movement, move, not copy paste, move skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); (it is around line 4404), just before: // Ashura Strike still has slide effect in GVG Why does it works like that now? I have not idea, but I hate it.
  6. read here: https://rathena.org/board/topic/102063-user-guide-for-development/ In page 7 you can find information about where the icons must be placed and from here https://rathena.org/board/files/file/2509-item-images/you can download the images you need.
  7. Anubis-K

    Flux Menu Empty

    Did you take your own en_us.php.php (or another language file)? the problem is in the lang file, it that does not have the required labels for the menus (or not all of them). See here: https://github.com/rathena/FluxCP/commit/8f95e74259864edb7ed188ee38f7f4c3815a8ca9and here https://github.com/rathena/FluxCP/commit/1f8165dfc5d3109136294cf5815a300a5bd9711c There is a "new" method to set the labels that allows to translate them, but gives that bug when the labels do not exist. Regards
  8. It about this https://github.com/rathena/rathena/commit/20ff69e5cefbcd325bce269c80f43b8dd3935223 Nop. When I made that patch I have used that version of the emulator (20ff69e, read about git). If you use that one, the patch must work, on newer ones, I have no idea.
  9. @Darkpurple: I have never use that system, you should recode and make it compatible. The parameters for the method are not the same. @Ginji: I will take a look.
  10. Did you add the maps to your mapcache and client? does it dive a console error?
  11. @Darkpurple : what version of the emulator do you have? at least with 20ff69e, works ok. How did you applpy the patch? @Ginji: my bad, it is a duplicated line. if you take a look to the method where that line belongs, you will see it twice. @fictionx: In the same page of googlecode where I found the patch. Remember, those NPC may not work correctly (bugs). So you need to optimize them, and I'm not planning to do that. https://code.google.com/p/eamod-retail/source/browse/#svn%2Ftrunk%2FeAmod-A%2FClientSide
  12. I will say it like this: I will make a patch, but the implementation is already done by Zephyrus who developed eamod. Important is that I just fix the patch, the ideas and coding itself it are not mine, I want to make that really clear.
  13. @fictionx: Guild system: That is the good think about Eamod BG. When you join the BG your char will be added to the teams which in that case are guilds. Then, the "guild master" (Team Leader) can use emergency call and the guild skills. That guild is a "Virtual Guild" just for the BG until you log out or the match end, you do not lose information about your own guild (if you have one).
  14. I did not check the other one, I do not know. It took a long time until it was accepted (submited since september 14) in the download section and in the meantime the other was uploaded. That is the only one reasson why there are two of them.
×
×
  • Create New...