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donation NPC Error


radlican

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-	shop	donateshop	111,501:50
ra_temsky,104,99,3	script	Refine & Gym Pass	4_F_FAIRYKID,{
	set @i,0;
	mes "[Donate Shop]";
	mes "Each item will cost you some ^008800Proof oF Donations^000000";
	mes "Select only one.";
	callshop "donateshop",1;
	npcshopattach "donateshop";
	end;


OnBuyItem:
	if(.BuildQuest) {
		for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
		npcshopadditem "donateshop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
		setarray .Shop[.i],getarg(.e+2);
		set .i,.i+1;
		goto Quest_Setup;
	}
	if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
	for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
	mes "[Donate Shop]";
	mes "I require the following:";
	for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^880000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^008800":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
	if(getarg(@i)) mes "^880000" + ((Zeny>=getarg(@i))? "^008800":"") + "" + getarg(@i) + " Zeny";
	mes "^000000In exchange, I will give you:^000088";
	for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
	switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
		case 1:
			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
				next;
				mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
				mes "Please obtain ^880000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
				close;
			}
			if(Zeny < getarg(@i)) {
				next;
				mes "You do not have enough Zeny.";
				mes "Please obtain ^880000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
				close;
			}
			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
			set Zeny,Zeny-getarg(@i);
			for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
			if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
			close;
		case 2:
			set @bottomview, getlook(3);
			set @topview, getlook(4);
			set @midview, getlook(5);
			addtimer 1000, strnpcinfo(3)+"::On_Leave";
			set @equip,getiteminfo(@bought_nameid, 5);
			set @view, getiteminfo(@bought_nameid, 11);
			if(@equip != -1 && @view > 0) {
				if(@equip & 1) atcommand "@changelook 3 " + @view;
				if(@equip & 256) atcommand "@changelook 1 " + @view;
				if(@equip & 512) atcommand "@changelook 2 " + @view;
			}
			next;
			goto OnBuyItem;
		case 3:
			close;
	}
On_Leave:
	atcommand "@changelook 1 " + @topview;
	atcommand "@changelook 2 " + @midview;
	atcommand "@changelook 3 " + @bottomview;
	set @equip,0;
	set @view,0;
	set @topview,0;
	set @midview,0;
	set @bottomview,0;
	end;

OnInit:
	npcshopitem "donateshop",0,0;
	set .BuildQuest,1;
	set .i,1;
Quest_Setup:
	switch(.i) {
		default: set .BuildQuest,0; set .e,0; set .i,0; end;
		case 1:	callsub OnBuyItem,7179,150,0,"SZeny",6238,1;
		case 2:	callsub OnBuyItem,7179,150,0,"SZeny",6239,1;
		case 3:	callsub OnBuyItem,7179,10,0,"SZeny",7776,1;	}
}


Im having a hardtime to fix this 2 DONATION NPC'S conflict.. im just new in script editing ..

is there any dev/scripter knows how to make this works properly?

 

THANKYOU IN ADVANCE

- shop donateshop2 111,501:50
ra_temsky,105,102,4 script Donate Costumes 4_M_FAIRYSOLDIER,{
set @i,0;
mes "[Donate Shop]";
mes "Each item will cost you some ^008800Proof Of Donations^000000";
mes "Select only one.";
callshop "donateshop2",1;
npcshopattach "donateshop2";
end;




OnBuyItem:
if(.BuildQuest) {
for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
npcshopadditem "donateshop2",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
setarray .Shop[.i],getarg(.e+2);
set .i,.i+1;
goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
mes "[Donate Shop]";
mes "I require the following:";
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^880000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^008800":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
if(getarg(@i)) mes "^880000" + ((Zeny>=getarg(@i))? "^008800":"") + "" + getarg(@i) + " Zeny";
mes "^000000In exchange, I will give you:^000088";
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
case 1:
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
next;
mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
mes "Please obtain ^880000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
close;
}
if(Zeny < getarg(@i)) {
next;
mes "You do not have enough Zeny.";
mes "Please obtain ^880000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
close;
}
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
set Zeny,Zeny-getarg(@i);
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
close;
case 2:
set @bottomview, getlook(3);
set @topview, getlook(4);
set @midview, getlook(5);
addtimer 1000, strnpcinfo(3)+"::On_Leave";
set @equip,getiteminfo(@bought_nameid, 5);
set @view, getiteminfo(@bought_nameid, 11);
if(@equip != -1 && @view > 0) {
if(@equip & 1) atcommand "@changelook 3 " + @view;
if(@equip & 256) atcommand "@changelook 1 " + @view;
if(@equip & 512) atcommand "@changelook 2 " + @view;
}
next;
goto OnBuyItem;
case 3:
close;
}
On_Leave:
atcommand "@changelook 1 " + @topview;
atcommand "@changelook 2 " + @midview;
atcommand "@changelook 3 " + @bottomview;
set @equip,0;
set @view,0;
set @topview,0;
set @midview,0;
set @bottomview,0;
end;
OnInit:
npcshopitem "donateshop2",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
default: set .BuildQuest,0; set .e,10; set .i,0; end;
case 1: callsub OnBuyItem,7179,200,10,"SZeny",20148,1;
case 2: callsub OnBuyItem,7179,200,10,"SZeny",20097,1;
case 3: callsub OnBuyItem,7179,200,10,"SZeny",20147,1;
case 4: callsub OnBuyItem,7179,200,10,"SZeny",20184,1;
case 5: callsub OnBuyItem,7179,200,10,"SZeny",20055,1;
case 6: callsub OnBuyItem,7179,200,10,"SZeny",20060,1;
case 7: callsub OnBuyItem,7179,200,10,"SZeny",20052,1;
case 8: callsub OnBuyItem,7179,200,10,"SZeny",20019,1;
case 9: callsub OnBuyItem,7179,200,10,"SZeny",20083,1;
}
}

2a6qpop.jpg

Edited by radlican
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-	shop	donateshop	111,501:50
ra_temsky,104,99,3	script	Refine & Gym Pass	4_F_FAIRYKID,{ 

I think this was error, do make changes and see what happened?

Edited by Talon
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