Jump to content
  • 0

Mob with Spawn Time


Ninjamon

Question


  • Group:  Members
  • Topic Count:  113
  • Topics Per Day:  0.03
  • Content Count:  295
  • Reputation:   2
  • Joined:  03/06/12
  • Last Seen:  

How can i make thanatos spawn in 1 map and if when killed it will be respawn in the next  6 hours?

Scripts will help thanks!

Link to comment
Share on other sites

1 answer to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  49
  • Topics Per Day:  0.01
  • Content Count:  275
  • Reputation:   23
  • Joined:  01/06/13
  • Last Seen:  

<map name>,<x1>,<y1>,<x2>,<y2> TAB monster TAB <monster name> TAB <mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

map name: Name of the map. Use /where along with the following coordinates 

x1: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map. 

y1: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map. 

x2: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map. 

y2: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map. 

These 4 coordinates will make a spawn area where the mob will spawn, however it won't limit its movement, so lets say you put 120,150 on the first pair, and 130,160 pair- That's a 10x10 cell area where the mob will spawn randomly. 

If you want the mob to spawn at a random point, use 0 for all the coordinates. 

monster name: The name of the mob you want to be shown (using --ja-- in place of a name will display the "Japanese Name" from your database). 

You can specify a custom level to use for the mob different from the one of the database by adjoining the level after the name with a comma. eg: "Poring,50" for a name will spawn a monster with name Poring and level 50. 

mob id: The ID of your mob. 

amount: How many mobs you want to be spawned. 

delay1: Minimum amount of time before a monster respawns. 

delay2: Maximum amount of time before a monster respawns. 

delay1 and delay2 are used to define the time it takes for a monster to respawn; in milliseconds. Normal mobs usually have 0 (Instant Respawn), while MVPs have 7200000 (2 hours). If delay2 is greater than delay 1, the mob won't respawn until the map server restarts. 

event: Script event to be executed when the mob is killed. The event must be in the form "NPCName::OnEventName" to execute, and the event name label should start with "On". As with all events, if the NPC is an on-touch NPC, the player who triggers the script must be within 'trigger' range for the event to work. 

size: Optional. Size can be 0 (medium), 1 (small), or 2 (big). 

ai: Optional. AI can be 0 (default), 1 (attack/friendly), 2 (sphere), 3 (flora), or 4 (zanzou).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...