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Error, Can Not See NPC's & Warps...


XIxJEALOUSxIX

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Hello!, hope you are doing great.

 

I have an issue with my "home server" as I am not able to see some NPC's and warps. The emulator seems to be in order so I do not understand why this is happened, maybe it is just a little detail I need to configurate (hope that)...

 

Please see the following images, maybe someone can help me (would be great):

 

I use the "Navigation" and it seems the NPC is there, but I am not able to see it...An2hL0.jpg

 

Nope, it is not there...

JtzrJu.jpg

 

Also there is no warp... =S

jobHib.jpg

 

I really hope someone can help me with this issue, tried to find for an answer befor posting this but with no luck...

 

Thanks for your time!

XIxJEALOUSxIX.

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It seems like server-side there are just a few missing script entries, so no worries. Check your NPC(/re) or /pre-re)/kafra.txt file and look for brasilis.

 

In case nothing is there....

 

// Brasilis
//============================================================
brasilis,197,221,4 script Kafra Employee::kaf_bra 117,{
cutin "kafra_01",2;
callfunc "F_Kafra",0,3,0,80,700;
savepoint "brasilis",195,259;
callfunc "F_KafEnd",0,1,"in the city of Brasilis";
}
 
The same goes for the warps. Best of luck! ;)

 

 

Thank you, I checked for this information and it seems everything was fine.

 

Now the problem it is fixed, I just replace "renewal.h" with a backup (as when starting I modified this file for using pre-renewal mode, guess I change someting not supposed to...) and now I am able to see the NPC's.

 

Aa7FZR.jpg

 

Now I just need to find how to set pre-renewal mode correctly!

 

Thank you for your time and effort!

XIxJEALOUSxIX.

Edited by XIxJEALOUSxIX
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It seems like server-side there are just a few missing script entries, so no worries. Check your NPC(/re) or /pre-re)/kafra.txt file and look for brasilis.

 

In case nothing is there....

 

// Brasilis
//============================================================
brasilis,197,221,4 script Kafra Employee::kaf_bra 117,{
cutin "kafra_01",2;
callfunc "F_Kafra",0,3,0,80,700;
savepoint "brasilis",195,259;
callfunc "F_KafEnd",0,1,"in the city of Brasilis";
}
 
The same goes for the warps. Best of luck! ;)
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