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(Help Me)Fixing Hell Plant Skill


Checkmate

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Good Day RA Community

1.
I do want to know what is the default dmg and src in skill Hell Plant cuz what im seing in this section

http://rathena.org/board/topic/57532-fixing-hell-plant-damage/

 

 

I cant find any solution for that...

 

2. From what i see in that section it was kinda weird from my code

 

case GN_HELLS_PLANT_ATK:
        //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))
        md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) );
        break;



How can i change the damage cuz sometime the damage that be done by this skill is very high and i dont know how to prevent this....

Someone help me... :-(

Thanks For Advance

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Just lower some of the numbers depending on how low you want it to go.  Here, this is lowered slightly.

 

case GN_HELLS_PLANT_ATK:
        //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))
        md.damage = ( skill_lv * status_get_lv(src) * 5 ) + ( sstatus->int_ * 5 / 2 ) * ( 15 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) );
        break;
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Im sorry sir.. i still dont get it.. Can you show me what kind of number that i;m need to change or lowered?

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Change any of the numbers really.  I changed just some of the multipliers to make them lower.  The comment above the skill line tells you what they all stand for.

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Sorry for the late reply...
You awesome dude...
It working... Thanks Anyway...  ^ ^ 

Case Closed

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