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zotecl

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  1. Como dice el titulo, el bg no inicia, cambie la cantidad de players por lado y ya no inicia. cualquier ayuda que me den se agradeceria mucho. Los archivos que edite fueron, flavius01,02 - terra bossnie 01,02 Adjunto Script EDIT: YA SOLUCIONE LO DE QUE NO INICIA, PERO AHORA NO PUEDO CAMBIAR LA CANTIDAD DE MEDALLAS QUE ENTREGA AL GANAR O AL PERDER //===== rAthena Script ======================================= //= BattleGround System - Flavius //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.7 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Flavius Battleground. //= - Winning Team: 9 badges (11 if VIP) //= - Losing Team: 3 badges (5 if VIP) //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf] //= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. //= 1.4 Label standardization. [Euphy] //= 1.5 Added GM management function. [Euphy] //= 1.6 Added VIP features and created a reward function. [Euphy] //= 1.7 Made Crystals immune to attacks until Guardians are defeated. [Cydh/Aleos] //============================================================ // Waiting Room NPCs //============================================================ bat_room,86,227,4 script Lieutenant Ator 418,{ end; OnInit: waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80; end; OnEnterBG: set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit",""); end; } bat_room,85,204,0 script Lieutenant Thelokus 414,{ end; OnInit: waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80; end; OnEnterBG: set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit",""); end; } bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150 bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150 bat_room,2,151,3 script #bat_b01_timer 844,{ end; OnInit: OnEnable: initnpctimer; end; OnStop: stopnpctimer; end; OnTimer1000: stopnpctimer; initnpctimer; set .@chk_bat_a01,getmapusers("bat_b01"); if (.@chk_bat_a01 < 1) { set $@FlaviusBG1, 0; if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; } if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; } donpcevent "start#bat_b01::OnReadyCheck"; } end; } // Flavius Battleground Engine //============================================================ bat_b01,15,15,3 script start#bat_b01 844,{ OnInit: mapwarp "bat_b01","bat_room",154,150; end; OnReadyCheck: if( $@FlaviusBG1 ) end; set .@Guillaume, getwaitingroomstate(0,"Lieutenant Ator"); set .@Croix, getwaitingroomstate(0,"Lieutenant Thelokus"); if( !.@Guillaume && !.@Croix ) { donpcevent "#bat_b01_timer::OnStop"; end; } if( .@Guillaume < 4 || .@Croix < 4 ) end; set $@FlaviusBG1, 1; set $@FlaviusBG1_Victory, 0; set $@Croix_ScoreBG1, 0; set $@Guill_ScoreBG1, 0; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; donpcevent "Lieutenant Ator::OnEnterBG"; donpcevent "Lieutenant Thelokus::OnEnterBG"; donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; donpcevent "guardian#bat_b01_a::OnKill"; donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; donpcevent "cell#bat_b01_a::OnRed"; donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; disablenpc "Vintenar#bat_b01_aover"; disablenpc "Vintenar#bat_b01_bover"; bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; donpcevent "countdown#bat_b01::OnEnable"; initnpctimer; end; OnReset: donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; donpcevent "guardian#bat_b01_a::OnKill"; donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; donpcevent "cell#bat_b01_a::OnRed"; donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; disablenpc "Vintenar#bat_b01_aover"; disablenpc "Vintenar#bat_b01_bover"; bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; end; OnGuillaumeQuit: OnCroixQuit: bg_leave; end; OnTimer10000: stopnpctimer; donpcevent "#bat_b01_timer::OnEnable"; end; } bat_b01,1,1,3 script OBJ#bat_b01_a 844,{ OnEnable: $@FlavBG1_C1_ID = bg_monster($@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"); setunitdata $@FlavBG1_C1_ID,30,1; // Make Crystal immune to damage until Guardians are defeated end; OnKill: killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) { mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@Croix_ScoreBG1 > 0) { set $@FlaviusBG1_Victory,2; set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; donpcevent "time#bat_b01::OnStop"; } else { set $@Croix_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; donpcevent "#bat_b01_timer::OnEnable"; } end; } bat_b01,1,2,3 script OBJ#bat_b01_b 844,{ OnEnable: $@FlavBG1_C2_ID = bg_monster($@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"); setunitdata $@FlavBG1_C2_ID,30,1; // Make Crystal immune to damage until Guardians are defeated end; OnKill: killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) { mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@Guill_ScoreBG1 > 0) { set $@FlaviusBG1_Victory,1; set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; donpcevent "time#bat_b01::OnStop"; } else { set $@Guill_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; donpcevent "#bat_b01_timer::OnEnable"; } end; } bat_b01,1,3,3 script guardian#bat_b01_a 844,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; end; OnKill: killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { donpcevent "cell#bat_b01_a::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; setunitdata $@FlavBG1_C1_ID,30,0; // Make Crystal damageable again } end; } bat_b01,1,3,3 script guardian#bat_b01_b 844,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; end; OnKill: killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { donpcevent "cell#bat_b01_b::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; setunitdata $@FlavBG1_C2_ID,30,0; // Make Crystal damageable again } end; } bat_b01,1,4,3 script cell#bat_b01_a 844,{ OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; end; OnGreen: setcell "bat_b01",62,149,60,151,cell_basilica,0; setcell "bat_b01",62,149,60,151,cell_walkable,1; end; } bat_b01,1,5,3 script cell#bat_b01_b 844,{ OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; end; OnGreen: setcell "bat_b01",327,151,329,149,cell_basilica,0; setcell "bat_b01",327,151,329,149,cell_walkable,1; end; } bat_b01,1,6,1 script time#bat_b01 844,{ OnEnable: donpcevent "Battle Therapist#b01_a::OnEnable"; donpcevent "Battle Therapist#b01_b::OnEnable"; end; OnStop: donpcevent "Battle Therapist#b01_a::OnStop"; donpcevent "Battle Therapist#b01_b::OnStop"; end; } bat_b01,10,294,3 script Battle Therapist#b01_a 95,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; mes "You can be free from pain."; close; OnTimer25000: specialeffect EF_SANCTUARY; enablenpc "bat_b01_rp1_a_warp"; end; OnTimer26000: disablenpc "bat_b01_rp1_a_warp"; end; OnTimer26500: stopnpctimer; donpcevent "Battle Therapist#b01_a::OnEnable"; end; OnEnable: initnpctimer; enablenpc "Battle Therapist#b01_a"; end; OnStop: disablenpc "bat_b01_rp1_a_warp"; disablenpc "Battle Therapist#b01_a"; stopnpctimer; end; } bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; OnTouch: percentheal 100,100; warp "bat_b01",87,73; end; } bat_b01,389,14,3 script Battle Therapist#b01_b 95,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; mes "You can be free from pain."; close; OnTimer25000: specialeffect EF_SANCTUARY; enablenpc "bat_b01_rp1_b_warp"; end; OnTimer26000: disablenpc "bat_b01_rp1_b_warp"; end; OnTimer26500: stopnpctimer; donpcevent "Battle Therapist#b01_b::OnEnable"; end; OnEnable: initnpctimer; enablenpc "Battle Therapist#b01_b"; end; OnStop: disablenpc "bat_b01_rp1_b_warp"; disablenpc "Battle Therapist#b01_b"; stopnpctimer; end; } bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; OnTouch: percentheal 100,100; warp "bat_b01",312,225; end; } bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{ OnTouch: if (checkquest(2070) < 0) setquest 2070; end; } bat_b01,312,224,0 script B_CODE#bat_b01 -1,5,5,{ OnTouch: if (checkquest(2070) < 0) setquest 2070; end; } bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{ if ($@FlaviusBG1_id1 == getcharid(4)) { if ($@FlaviusBG1_Victory == 1) callfunc "F_BG_Badge",1,"Guillaume","Flavius"; else callfunc "F_BG_Badge",0,"Guillaume","Flavius"; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Guillaume Vintenar#b01_a"; end; } bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{ if ($@FlaviusBG1_id2 == getcharid(4)) { if ($@FlaviusBG1_Victory == 2) callfunc "F_BG_Badge",1,"Croix","Flavius"; else callfunc "F_BG_Badge",0,"Croix","Flavius"; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Croix Vintenar#b01_b"; end; } bat_b01,1,5,3 script countdown#bat_b01 844,{ OnInit: stopnpctimer; end; OnEnable: stopnpctimer; initnpctimer; end; OnStop: stopnpctimer; end; OnTimer7000: mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900"; end; OnTimer8000: mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC"; end; OnTimer1800000: mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00"; end; OnTimer1803000: mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00"; end; OnTimer1808000: mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00"; end; OnTimer1822000: mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00"; end; OnTimer1825000: mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00"; end; OnTimer1830000: donpcevent "time#bat_b01::OnStop"; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; enablenpc "Vintenar#bat_b01_aover"; enablenpc "Vintenar#bat_b01_bover"; end; OnTimer1900000: mapwarp "bat_b01","bat_room",154,150; donpcevent "countdown#bat_b01::OnStop"; end; } bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; } bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; } bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; } bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; } bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; } bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; } bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; } bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; } bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; } bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; } bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; } bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; } bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; } bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; } bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; } bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; } bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; } bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; } bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; } bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; } bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; } bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; } bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id1 == getcharid(4)) { if (.@A_B_gap > 0) callfunc "F_BG_Badge",1,"Guillaume","Flavius"; else if (.@A_B_gap == 0) callfunc "F_BG_Badge",0,"Guillaume","Flavius"; else callfunc "F_BG_Badge",0,"Guillaume","Flavius"; } else { mes "[Axl Rose]"; mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!"; close; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Vintenar#bat_b01_aover"; end; } bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id2 == getcharid(4)) { if (.@A_B_gap > 0) callfunc "F_BG_Badge",1,"Croix","Flavius"; else if (.@A_B_gap == 0) callfunc "F_BG_Badge",0,"Croix","Flavius"; else callfunc "F_BG_Badge",1,"Croix","Flavius"; } else { mes "[Swandery]"; mes "Why do you come here as a Guillaume? You will be sent to where you should be!"; close; } bg_leave; warp "bat_room",154,150; end; OnInit: disablenpc "Vintenar#bat_b01_bover"; end; } bat_b01,1,10,3 script Release all#b01 81,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; close; } else if (.@i == 0) { end; } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { case 1: mes "Bye."; close2; mapwarp "bat_b01","bat_room",154,150; end; case 2: mes "Cancelled."; close; } } }
  2. Solucionado, era una opcion del mismo warper la que los bloquea
  3. Buenas, como dice el topic, no puedo entrar a algunos lugares como discastes field manuk etc mediante warper, este me tira un mensaje que dice "tu servidor es pre-renewal estas ciudades no estan activadas", pero usando el comando @warp si me deja. Alguien tiene idea de como solucionarlo? se agradece cualquier ayuda
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