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Ok... i surrender, hell-pe me with those scripts!


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PLEASE, TRANSLATE WHATS MEAN IN BOLD

//===== rAthena Script =======================================
//= Unofficial Fallen Angel Wing (FAW) Enchants
//===== By: ==================================================
//= Nerfwood
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Enchants FAW as per iROWiki's information
//= Dialogue are unofficial
//===== Additional Comments: =================================
//= 1.0 First Version
//============================================================


//Decreasing Chance of Enchantment
// 60% low, 30% mid, 10% high for 1st & 2nd enchant slot
//40% low, 30% mid, 20% high, 10% special for 3rd enchant slot
function script EnchantStat_1 {


.chance = rand(1,10);


if(@card2 && @card3) { //For 4th Slot aka 3rd Enchant Slot


if(.chance<5) .x=0; 
else if(.chance<7) .x=1; 
else if(.chance<9) .x=2; 
else .x=3;


}
else { //For 2nd and 3rd card slot aka 1st and 2nd Enchant Slot


if(.chance<7) .x=0; 
else if(.chance<10) .x=1; 
else .x=2; 
}
return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Valkyrie#faw"), .x );


}








//Equal Chance of Enchanting 
function script EnchantStat_0 {
if(@card2 && @card3)
return  getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Valkyrie#faw"), rand(0,3) );
else
return  getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Valkyrie#faw"), rand(0,2) );


}




//=======MAIN NPC


prontera,156,168,5 script Valkyrie#faw 403,{
mes .npc$;
mes "I am here to enchant the",
"magnificent ^000099Fallen Angel Wing^000000.",
"Would you like to enchant yours?";
if(countitem(2589)) {
set .@menu$, "Enchant Fallen Angel Wing";
}
else .@menu$="";
next;
switch(select("Information:" + .@menu$ + ":Reset Enchantment"))
{
case 1: goto OnInformation;
case 2: goto OnEnchantNow;
case 3: goto OnResetEnchant;
default: close;
}


OnInformation:
mes .npc$,
"I can enchant your",
"^000099Fallen Angel Wing^000000 for",
(.cost?callfunc("F_InsertComma",.cost)+"z":"free")+" to give it various.", 
"effects. In fact, I can do it",
"twice if its refinement level is",
"+7 ~ +8, and thrice if its",
"+9 and above.";
next;
mes .npc$,
"The 3rd enchantment has a",
"chance to be more powerful",
"than the first two.";
next;
mes .npc$,
"There is no chance to",
"fail, so enchant away",
"as much as you like.";
next; 
mes .npc$,
"But if you're not happy",
"with the results, you can",
"reset the enchantments",
"for ^009900"+ callfunc("F_InsertComma",.cost2) + "z^000000.";
next;
mes .npc$,
"That's about everything.";
close;


OnEnchantNow: 
mes .npc$;
if( (getequipid(EQI_GARMENT)!=2589) ) {
mes "Please equip your",
"^000099Fallen Angel Wing^000000 if",
"you want to have it enchanted.";
if(!.autoequip) close; 
next;
if(select("Equip:Don't Equip")==2) close;
equip 2589;
mes .npc$;
}
.@refeq = getequiprefinerycnt(EQI_GARMENT);
if(.@refeq<7) .@refeq2 = 1;
else if(.@refeq>8) .@refeq2 = 3;
else .@refeq2 = 2;


mes "You have a ^000099+" +.@refeq + " Fallen Angel Wing^000000.",
"It can have a total of " + .@refeq2 + " enchantment"  +( .@refeq2>1?"s.":".")+" Please";
mes "select your preferred","enchantment.";
next;
setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant");
if(.cost) callsub OnCostlyEnchant;


@card1 = getequipcardid(5,0);
@card2 = getequipcardid(5,1);
@card3 = getequipcardid(5,2);
@card4 = getequipcardid(5,3);


if( @card2 && @card3 && @card4) {
mes .npc$,
"Hmm.. it seems that all", 
"slots have already been enchanted.";
close;
}


.@EnStat =   callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ;


if(!@card2) callsub OnFawEnchant , .@EnStat , @card3 , @card4 , .@refeq; 
else if(!@card3 && .@refeq>6) callsub OnFawEnchant , @card2 , .@EnStat , @card4 , .@refeq;
else if(!@card4 && .@refeq>8) callsub OnFawEnchant , @card2 , @card3 , .@EnStat , .@refeq;
else {
mes .npc$,
"Sorry, but your",
"^000099Fallen Angel Wing^000000's",
"refinement level is too", 
"low to continue";
close;
}


mes .npc$,
"Your ^000099Fallen Angel Wing^000000 has",
"been enchanted with ^000099"+getitemname(.@EnStat)+"^000000.";
close;


OnFawEnChant:
delitem2 2589, 1, 1, getarg(3), 0, @card1, @card2, @card3, @card4;
getitem2 2589, 1, 1, getarg(3) , 0, @card1, getarg(0), getarg(1), getarg(2);
equip 2589;
specialeffect2 1019;
specialeffect2 98;
return;




OnResetEnchant:
mes .npc$,
"This will cost " + callfunc("F_InsertComma",.cost2) + "z.",
"Are you sure?";
next;
if(select("Yes:No")==2) close;
mes .npc$;
if(Zeny<1000000) {
mes "You don't have enough zeny.";
close;
}
Zeny -= 1000000;
mes "Your ^000099Fallen Angel Wing^000000's",
"enchantments have been reset.";
.@refeq = getequiprefinerycnt(EQI_GARMENT);
@card1 = getequipcardid(5,0);
@card2 = getequipcardid(5,1);
@card3 = getequipcardid(5,2);
@card4 = getequipcardid(5,3);
delitem2 2589, 1, 1, .@refeq, 0, @card1, @card2, @card3, @card4;
getitem2 2589, 1, 1, .@refeq, 0, @card1, 0, 0, 0;
equip 2589;
specialeffect2 261;
specialeffect2 119;
close;


//Only called when .cost is defined 
OnCostlyEnchant: 
if(Zeny<.cost) {


mes .npc$,
"You don't have enough zeny.";
close;
}
Zeny -= .cost;
return;








OnInit:
.npc$ = "[^AA0000Valkyrie^000000]";
setarray .enc1[0], 4809,4808,4820, 4821; //Fighting 3~5
setarray .enc2[0], 4812,4826,4827, 4828; //Magic 4~6
setarray .enc3[0], 4832,4833,4834, 4835; //Expert Arc 1~3
setarray .enc4[0], 4863,4864,4865, 4866; //Fatal 1~3
setarray .enc5[0], 4861,4862,4867, 4868; //MHPP 1~3%
setarray .enc6[0], 4870,4800,4871, 4801; //MaxSP 25,50,75
setarray .enc7[0], 4869,4872,4873, 4807; //ASPD 1~3
// setarray .enc7[0], 4869,4872,4873, 4881; //ASPD 1~3
setarray .enc8[0], 4702,4703,4704, 4853; //STR 3~5 | Special Str
setarray .enc9[0], 4731,4732,4733, 4854; //AGI 2~4
setarray .enc10[0], 4722,4723,4724, 4857; //DEX 3~5
setarray .enc11[0], 4742,4743,4744, 4855; //VIT 3~5
setarray .enc12[0], 4712,4713,4714, 4856; //INT 3~5
setarray .enc13[0], 4752,4753,4754, 4858; //LUK 3~5
// 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot
// 0 = Equal Chance
.chancetype = 1;
//Turn on Equip Selection if garment is unequipped? 1 = Yes
.autoequip =1;
//Cost for Enchanting. It's free in iRO
//.cost=0;
//Cost to reset | Costs 1Mz in iRO
.cost2 = 1000000;
}

setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant");

 

.@EnStat =   callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ;

 

 

Im trying to do a auto select enchant (like a rand).

 

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setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant");

This sets a variable (name determined by the value of .@enc$) equal to the selection of the menu presented by the select script command.

For example, if .@enc$ = ".@variable" and the user selects "Fighting Enchant" from the menu then .@variable = 1

.@EnStat = callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ;

This sets the variable .@EnStat to the value that is returned by the function EnchantStat_1( ) or Enchant_Stat_0( )  (function determined by the variable .chancetype) with an argument passed that was defined by the above setd line.

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