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I'm having a problem with the respawning time


Eros

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lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{
OnTimer1000: // delay1 = 6000000 ms (100 min)
stopnpctimer;
sleep rand(0,1)*1000; // 0 to 1 minutes
OnInit:
// Select Coordinates to summon a random MVP on
switch(rand(1,6)) {
case 1:  set .@x,140;  set .@y,232;  break;
case 2:  set .@x,75;   set .@y,138;  break;
case 3:  set .@x,140;  set .@y,87;   break;
case 4:  set .@x,205;  set .@y,140;  break;
case 5:  set .@x,123;  set .@y,137;  break;
case 6:  set .@x,175;  set .@y,137;  break;
}
set .@mob,rand(1646,1651);
monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
 
// Select Coordinates to summon a random 99 on
switch(rand(1,6)) {
case 1:  set .@x2,183;  set .@y2,97;   break;
case 2:  set .@x2,97;   set .@y2,96;   break;
case 3:  set .@x2,47;   set .@y2,139;  break;
case 4:  set .@x2,231;  set .@y2,140;  break;
case 5:  set .@x2,139;  set .@y2,211;  break;
case 6:  set .@x2,139;  set .@y2,259;  break;
}
set .@mob2,rand(1640,1645);
monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
end;
 
OnMyMVPDead:
killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
initnpctimer;
OnMy99Dead:
end;
}


What i want is i want that lhz monster will respawn automatically when the monster die
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Help.

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Are you sure the script isn't working? A random MVP spawns at random locations, so you should use @mobsearch or @mapmoblist (if you have it).

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Yeah it's not working.

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It's working fine.. just tested it.

Take note that there can only be one MVP spawned within a certain time (in this script), so use @mobsearch 1646 ~ 1651 after you killed one MVP.

http://rathena.org/board/pastebin/1mo7c9hh5kv27/

Edited by Nerfwood
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