Sketch Posted November 14, 2014 Posted November 14, 2014 (edited) [sOLVED] This NPC doesn't appear - script Healer -1,{ .@Price = 10000; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 5; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ cave,111,63,5 duplicate(Healer) Healer#cav 909; can you help? :/ Edited November 15, 2014 by Sketch Quote
Shiodevs Posted November 15, 2014 Posted November 15, 2014 This NPC doesn't appear - script Healer -1,{ .@Price = 10000; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 5; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ cave,111,63,5 duplicate(Healer) Healer#cav 909; can you help? :/ Since im on a phone it's hard to tell if you have tabs in your headers? And is there an error in your map server relating to the healer? 1 Quote
Sketch Posted November 15, 2014 Author Posted November 15, 2014 This NPC doesn't appear - script Healer -1,{ .@Price = 10000; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 5; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ cave,111,63,5 duplicate(Healer) Healer#cav 909; can you help? :/ Since im on a phone it's hard to tell if you have tabs in your headers? And is there an error in your map server relating to the healer? I have solved the NPC.. thank you again for your answer! ^^ appreciated ! Quote
Question
Sketch
[sOLVED]
This NPC doesn't appear
can you help? :/
Edited by Sketch2 answers to this question
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