first I managed to add 3 bows and i proceed to add sords,instruments,etc. But only the bows sprite are showing rest of the wepons shows the standard sprites.
tryed with 1 sword 1 mace and 1 instrument, none are showing only the bows and only if use between bows ID range...
for the sword, and all other wepons that are not bows same result, everything goes well but client loads the default sprite when attacking.
Sprites are installed good in their respective folders and for test purpuse only for swordman class, If was a sprite issue it would give me missing sprite errors iguess...Seems the client just igores ClassNum 100 and load the default 2hand sprite.
tryed so many combinations like setting item ids between old wepons range, or over 16100, tryed to diff again the exe, tryed to give same vewid in db as classnum, and much more that i cant rembember anymore.
Question
Tampax
first I managed to add 3 bows and i proceed to add sords,instruments,etc. But only the bows sprite are showing rest of the wepons shows the standard sprites.
tryed with 1 sword 1 mace and 1 instrument, none are showing only the bows and only if use between bows ID range...
for the sword, and all other wepons that are not bows same result, everything goes well but client loads the default sprite when attacking.
test.lub
[1199] = {
unidentifiedDisplayName = Infinity_Sword",
unidentifiedResourceName = "Infinity_Sword",
unidentifiedDescriptionName = {
},
identifiedDisplayName = "Infinity_Sword",
identifiedResourceName = "Infinity_Sword",
identifiedDescriptionName = {
},
slotCount = 1,
ClassNum = 100
},
weponstable
WEAPONTYPE_Infinity_Sword = 100
[Weapon_IDs.WEAPONTYPE_Infinity_Sword] = "_Infinity_Sword"
[Weapon_IDs.WEAPONTYPE_Infinity_Sword] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD
item_db
1199,Infinity_Sword,Infinity_Sword,5,74000,,2500,180,,1,0,0x00004080,7,2,34,3,33,1,1,{},{},{}
Im using 2013/08 client.
Sprites are installed good in their respective folders and for test purpuse only for swordman class, If was a sprite issue it would give me missing sprite errors iguess...Seems the client just igores ClassNum 100 and load the default 2hand sprite.
tryed so many combinations like setting item ids between old wepons range, or over 16100, tryed to diff again the exe, tryed to give same vewid in db as classnum, and much more that i cant rembember anymore.
please help.
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