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Fail Oliver Wolf


Zikoziz

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Hello,

I Them tell Regards this one is the Quest "Oliver Wolf Hood" eclage.

 

First one speaks with the NPC tells us that there are something torn a few tables,

then on having returned to speak with it should say " What if you should use magic to repair it? "

And this it is the dialog does not appear. If someone might guide one would be grateful for it =)

 

** I leave Them the part that fails

 

http://svn.rathena.org/svn/rathena/trunk/npc/re/quests/quests_eclage.txt

// Oliver Wolf Hood
//============================================================
eclage,102,32,4	script	Fairy Carpenter#ep14_2	443,{
	if (BaseLevel < 120) {
		mes "[Fairy Carpenter]";
		mes "The bridge is kind of broken so please be careful.";
		emotion e_sob;
		close;
	}
	if (checkquest(11312) == -1) {
		mes "[Fairy Carpenter]";
		mes "This area is kind of broken, so be careful.";
		mes "Otherwise, you'll fall aaaaaall the way down.";
		next;
		switch(select("The work being done right now:The reason for the bridge being broken:Forget it.")) {
		case 1:
			//missing
			close;
		case 2:
			mes "[Fairy Carpenter]";
			mes "Oh, just a minute ago, there was a human benig who took a misstep and broke a tree branch while falling.";
			emotion e_an;
			next;
			mes "[Fairy Carpenter]";
			mes "Being close to the entrance and all, this really needs to be fixed soon.";
			mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for it, and fix it myself."; //custom
			next;
			switch(select("Give help.:Don't give help.")) {
			case 1:
				mes "[Fairy Carpenter]";
				mes "Wow!!!";
				mes "You are going to help me?!";
				mes "So... so kind...";
				next;
				mes "[Fairy Carpenter]";
				mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes...";
				emotion e_sob;
				next;
				mes "[Fairy Carpenter]";
				mes "Would you then bring me a new bridge to use for repair?";
				mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime.";
				emotion e_go;
				//setquest 11312;
				close;
			case 2:
				//missing
				close;
			}
		case 3:
			//missing
			close;
		}
	}
	select("What if you use magic to repair it?");
	mes "[Fairy Carpenter]";
	mes "Hmm, it's not impossible, but magic that deals with creation of life requires much magic power and shouldn't be used so freely.";
	next;
	mes "[Fairy Carpenter]";
	mes "If I were to describe how stupid that would be... Well, it's like turning a deliciously baked chocolate cake back into flour.";
	next;
	mes "[Fairy Carpenter]";
	mes "Since the broken part is about 19 meters from here...";
	next;
	mes "[Fairy Carpenter]";
	mes "Ahh! Now that I remember, before we used to be able to order the exact necessary length, but because they are mass-producing them nowadays, they only provide preset lengths.";
	next;
	mes "[Fairy Carpenter]";
	mes "To maximize the stability, it's better to avoid connecting multiple bridge pieces together,";
	next;
	mes "[Fairy Carpenter]";
	mes "and this broken bridge... from here to there it's about 19 meters and the present pieces come in 3 meters, 5 meters, and 10 meters......";
	emotion e_swt2;
	next;
	mes "[Fairy Carpenter]";
	mes "Hmm.......";
	next;
	mes "[Fairy Carpenter]";
	mes "Hmm.......";
	mes "......";
	emotion e_swt2;
	next;
	mes "[Fairy Carpenter]";
	mes "......Hmm.........";
	emotion e_swt2;
	next;
	mes "- It's probably just my imagination that smoke is coming out of his head, right? -";
	next;
	mes "[Fairy Carpenter]";
	mes "Oh ho!";
	mes "What do you think?";
	emotion e_heh;
	next;
	mes "[Fairy Carpenter]";
	mes "To make a bridge of 19 meters in length with the fewest number of pieces possible, how many of each 3, 5, or 10 meter length pieces would I need?";
	emotion e_what;
	next;
	mes "[Fairy Carpenter]";
	mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0.";
	input .@inputstr$;
	if (.@inputstr$ != "002") {
		//missing
		close;
	}
	next;
	mes "[Fairy Carpenter]";
	mes "Yeah, that sounds good, right?";
	mes "Especially since there wouldn't be a need to make them so straight.";
	emotion e_ic;
	next;
	mes "[Fairy Carpenter]";
	mes "Okay, if you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
	//erasequest 11312;
	//setquest 11313;
	close;
/*
OnTouch:
	if (ep14_2_hood == 0) {
		mes "[Fairy Carpenter]";
		mes "Hey!!!!!!!";
		mes "Be careful over there!!";
		close;
	}
	end;
*/
}
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