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Question
stiflerxx
the part that is not working and that the barricades appear however if you break the wall barricade 1 already exits and the player can pass and handle the bau more right when all the barricades would have destroyed the wall disappear oh yes and give it to pass
setcell "eden_dun03",86,220,86,216,cell_walkable,0;
announce "[ Dungeo Guild ]: E as Barricadas Apareceram vão destrui-las !!!",8; goto OndsBarri; }
end;
//Barricadas
OndsBarri:
set $mobs,5;
areamonster "eden_dun03",87,220,87,220,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,219,87,219,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,218,87,218,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,217,87,217,"Barricadas da DG",1905,1,"DS3::OndsBdead";
areamonster "eden_dun03",87,216,87,216,"Barricadas da DG",1905,1,"DS3::OndsBdead";
end;
OndsBdead:
set $mobs,$mobs-1;
if($mobs == 0){ announce "[ Dungeo Guild ]: As Barridacas foram Destruidas!!",8; }
if($mobs == 0){ announce "[ Dungeo Guild ]: E os Baús Apareceram vão destrui-los !!!",8; goto Ondsbox; }
//Baus
Ondsbox:
set $mobs,8;
areamonster "eden_dun03",32,200,50,195,"Baú Perdido",2855,1,"DS3::Ondsboxdead";
areamonster "eden_dun03",60,190,20,200,"Baú Perdido",2855,1,"DS3::Ondsboxdead";
setcell "eden_dun03",86,220,86,216,cell_walkable,1;
end;
Ondsboxdead:
set $mobs,$mobs-1;
if($mobs == 0){ announce "[ Dungeo Guild ]: A última Caixa do Tesouro foi destruída!",8;
announce "[ Dungeo Guild ]: Obrigado a todos que participaram.",8;
disablenpc "[DG]Entrada Dungeo Guild";
disablenpc "Entrada Dungeo";
disablenpc "darkmall1";
sleep2 7000;
mapwarp "eden_dun03","prontera",150,150;
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