emulator is not considering client_limit_unit_lv changes.
I'm trying to make level 99 units avoid showing their aura, but it doesn't matter how I change these strings, it will just not work. Is anyone else with this problem in the last builds or it's just me? How do I fix it?
I'll paste my configuration on .../conf/battle/client.txt here, maybe I'm just making it in the wrong way:
// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 99
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
// will be sent as being all level 98, and only characters with level
// 150 or more will be reported as having level 99 and show an aura.
aura_lv: 100
// Units types affected by max_lv and aura_lv settings. (Note 3)
// Note: If an unit type, which normally does not show an aura, is
// set it will obtain an aura when it meets the level requirement.
// Default: 0 (none)
client_limit_unit_lv: 31
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Damid
It looks like I have one of these problems:
I'm trying to make level 99 units avoid showing their aura, but it doesn't matter how I change these strings, it will just not work. Is anyone else with this problem in the last builds or it's just me? How do I fix it?
I'll paste my configuration on .../conf/battle/client.txt here, maybe I'm just making it in the wrong way:
Edited by ElffenLink to comment
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