Scofield Posted June 20, 2014 Posted June 20, 2014 I would change the formula of the SPD,Example: A character with 186 SPD has the movement of attack as if it had 191 Achei esso no status.c onde eu edito para obter resultado desejado? // ----- ASPD CALCULATION ----- // Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied // Basic ASPD value i = status_base_amotion_pc(sd,status); status->amotion = cap_value(i,battle_config.max_aspd,2000); // Relative modifiers from passive skills if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate -= 5*skill; if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) status->aspd_rate -= 30*skill; if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate -= ((skill+1)/2) * 10; if(pc_isriding(sd)) status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); status->adelay = 2*status->amotion; Quote
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Scofield
I would change the formula of the SPD,
Example: A character with 186 SPD has the movement of attack as if it had 191
Achei esso no status.c onde eu edito para obter resultado desejado?
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