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Custom Model buggy on Browedit!


Question

Posted

Hi i wanted to add an custom house i followed Olrox's Tutorial and i made all right i think

here is a screen from the

3ds.png

 

After i export it to a FBX file i startet rms converter and converted it.

I added the rms file on my data folder (data/model/BRP/house.rms)

and i edited my randommodels.txt on my browedit/data folder

after that i insertet my tga in my textures folder and then i made my data folder to a grf and let browedit read it then i startet browedit and inserted the model:

Unbenannt.png

it should be the house but it is that what you can see on the picture.

please help me :/


hope somebody can help

1 answer to this question

Recommended Posts

Posted

hello, I believe that your model does not have animation to fbx format you use, try to work in .3ds and convert rsm convert within the brow edit, by the way, you'll have to split your model that appears to be quite large, likely that the game causes crash map, also remember to check if the textures are bmp24 or tga 32, excuse my horrible English, I used google translator :P

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