Jump to content
  • 0

How to avoid monster warp on a determine area map.


Question

1 answer to this question

Recommended Posts

Posted

Here's a sample script and an explanation of what it does:

prontera,50,50,0	script	basc_area	-1,10,10,{

	OnTouchNPC:
		unitwarp "this", -1, -1;
		end;

}

When a non-player character (monster) enters a 10 by 10 rectangular cell area around (50, 50) in the map prontera, warp the unit to a random position on this map.

 

 

Modify this line to adjust the starting position and cell area:

prontera,50,50,0	script	basc_area	-1,10,10,{

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...