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item for first Lv.99 each class


remedythe

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anyone have that NPC ? give me some help  /ok  /ok

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can you please give us more info what do you mean with first 99 class account matter or server count matter?

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can you please give us more info what do you mean with first 99 class account matter or server count matter?

 

Npc that give item and zeny for who Lv.99 in each class 

Ex. 1st Sniper and Lv.99 in server can recieve item form NPC but 2nd and other can't 

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why don't just implement a Freebies which account based it is almost the same on what you are saying :)


Actually Try this if it would work

prontera.gat,149,180,5    script    Freebie NPC    753,{
//Configurable Char Variables
set @c, 1; // This is a variable for first letter Case-change. ( 1=on/0=off --Disable for speed up! )
set @npc$,    "[^0000FFFreebie NPC^000000]";
setarray @cmds$,    "getitemname",    "getcharid",    "strcharinfo";
//End

//Character Vars
set .@blvl,    BaseLevel;
set .@getitm$, ".itm"+#itmget+"$";
set .@getitm_len, getarraysize(getd(.@getitm$));
set .@nxtrblvl,    atoi(getd(".itm"+(#itmget+1)+"$[2]"));
set .@rblvl,    atoi(getd(.@getitm$+"[2]"));
//End

//NPC Dialogue
if(.@blvl>=.@rblvl) {
    for(set .@s,0;.@s<(.@getitm_len-3);set .@s,.@s+1){
        set .@op$, callfunc("dispmes_func",getd(.@getitm$+"["+(.@s+3)+"]"));
        if(.@op$=="next;"||.@op$=="Next;") { set .@op$, ""; next; }
        if(.@op$=="menu;"||.@op$=="Menu;") { if(select("Yes:No")&2) close; set .@op$, ""; }
        if(.@op$=="close;"||.@op$=="Close;") { set .@op$, ""; close; }
        if(.@op$=="item;"||.@op$=="Item;") { set .@op$, ""; getitem atoi(getd(.@getitm$)),atoi(getd(.@getitm$+"[1]")); set #itmget,#itmget+1; }
        if(.@op$=="npc;"||.@op$=="Npc;") { set .@op$, @npc$; }
        if(.@op$!="") mes .@op$;
    }
}

mes @npc$;
set .@message$, (.@blvl<=.@rblvl )?
        "You have already received this item, please come back when you are level "+.@rblvl+" for a special item."
    :
        ((.@rblvl<.@blvl )?
                "Sorry, I don't have anymore items to give you!"
            :
                "");
mes .@message$;
close;
//End


end;
OnInit:
    waitingroom "Free items!",0;

//Configure NPC Items & Dialogue HERE!
    //                    ItemID    Amount    Required-BaseLevel
    setarray .itm0$,    "501",    "10",    "1",
        "Npc;",
        "Hello, strcharinfo(0), do you want this free item?",
        "next;",    "menu;",
        "Alright!",    "item;",
        "Goodbye.",    "close;";

    setarray .itm1$,    "502",    "20",    "70",
        "Npc;",
        "Wow, strcharinfo(0), you're really strong!",
        "I won't keep you waiting.",
        "Here is your item- You've earned it!",
        "item;", "Until we meet again.", "close;";

    setarray .itm2$,    "1599",    "1",    "180",
        "Npc;",
        "You, sir, are a true god!",
        "Hh-h-here is your getitemname(1599).",
        "item;", "close;";
//End

/*Explanation:
    The first three values in each row are the only constant numbers.
    First is the item_id then the amount you want to give then the level you give it at.
    Every line after that is lucid. You can type what the npc is going to say.
    You can also use optional commands that I will list below to display information.
    Add new conditions by following my example just remember to change .itm<#>$ to the next value.
    I hope everyone can understand this x.x Keep in mind this is just the first version.
    It's still a little slow. You can change upper-case to ignore for speedup.
    
Commands Explained:
    Commands that takeup one line:
        "Npc;", -> This will display the npcs name.
        "Item;", -> Will give the player item and increase quest value.
        "Menu;", -> This will display a Yes and No menu.
        "Close;", -> This will close the script.
        "Next;", -> This will refresh chat window and display Next button.
    
    Commands that can be used in chat:
        getitemname(<itemid>) -> Shows item name in chat.
        getcharid(<type>) -> Will return character id number.
        strcharinfo(<type>) -> displays information from charinfo. EX: strcharinfo(0) = Characters Name

Skorm
*/

}



function    script    dispmes_func    {
    set .@len,callfunc("str_explode2","@explosion$",getarg(0), 3, " ", "(", ")");
    for(set .@a,0;.@a<.@len;set .@a,.@a+1) {
        for(set .@b,0;.@b<getarraysize(@cmds$);set .@b,.@b+1){
            if (compare(@explosion$[.@a],@cmds$[.@b])){
                set .@output$, callfunc("commands_func",.@b,@explosion$[(.@a+1)]);
                set @explosion$[.@a], .@output$;
                set @explosion$[(.@a+1)], "";
            }
        }
        if(!.@a&&@c) {
            callfunc "str_toarray", @explosion$[.@a], "@tmp$[0]";
            set @tmp$[0],callfunc("str_changecase", @tmp$[0], 1);
            set @explosion$[.@a],""; set .@i,0;
            while(getstrlen(@explosion$[.@a])<getarraysize(@tmp$)){
                set @explosion$[.@a],@explosion$[.@a]+@tmp$[.@i];
                set .@i,.@i+1;
            }
        }
        set .@message$, .@message$+ ((@explosion$[.@a]!=""&&.@a<(.@len-1))?
                @explosion$[.@a]+" "
            :
                @explosion$[.@a]+"");
    }
    return .@message$;
}



function    script    commands_func    {
    switch(getarg(0)){
        case 0:
            return getitemname(atoi(getarg(1)));
        case 1:
            return getcharid(atoi(getarg(1)));
        case 2:
            return strcharinfo(atoi(getarg(1)));
    }
}



/// callfunc "str_explode2" , "<array output>", "<string>"{, <Amount of Delemiter>{, "<Delemiter>"{, "<Delemiter>"}}};
function    script    str_explode2    {
    if ( !getarg(2) )
        return callfunc("str_toarray", getarg(1), getarg(0) );
    sleep2 1;
    setarray .@char$[0],
        " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
        "e", "i", "a", "s", "r", "n", "t", "o", "u", "l", "c",
        "p", "m", "d", "v", "h", "g", "f", "b", "y", "q", "k",
        "z", "x", "j", "w", "_", "-", "(", ")", ";", ",", ":",
        ".", "*", "!", "?", "'";
    set .@charsize,    getarraysize(.@char$);
    set .@tmp$,    "|~key~|";
    set .@str$,    .@tmp$ + getarg(1) ;
    set .@len,    getstrlen(getarg(1));
    set .@delem_len,    getarg(2);
    for( set .@g,0;.@g<.@delem_len;set .@g,.@g+1 ){
        setd(".@parse_len"+.@g, getstrlen(getarg(3+.@g)));
    }
    while( .@len > .@s ) {
        set .@i, 0 ;
        while( .@i < .@charsize  ) {
            if ( ! ( set(.@l,.@l+1) % 600) )
                sleep2 1;
            if ( compare( .@str$ , .@tmp$ + .@char$[.@i] ) ) {
                set .@tmp$, .@tmp$ + .@char$[.@i];
                set .@g, 0;
                while( .@g < .@delem_len ) {
                    if ( ! ( set(.@l,.@l+1) % 600) )
                        sleep2 1;
                    if ( .@char$[.@i] == getarg((3+.@g)) ) {
                        set .@p, .@p + 1;
                        set .@s, .@s + (getd(".@parse_len"+.@g)-1) ;
                        break;
                    }
                    set .@g,.@g+1;
                }
                if ( .@delem_len == .@g )
                    set .@arr$[.@p], .@arr$[.@p] + .@char$[.@i];
                break;
            }
            set .@i, .@i+1 ;
        }
        if ( .@i == .@charsize ) return 0;
        else set .@s, .@s+1 ;
    }
    deletearray getd(getarg(0));
    copyarray getd(getarg(0)), .@arr$, .@p+1;
    return .@p+1;
}



function    script    str_changecase    {
    sleep2 1;
    if ( getarg(1) ) {
        setarray .@char$[ 0 ],
            " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
            "E", "I", "A", "S", "R", "N", "T", "O", "U", "L", "C",
            "P", "M", "D", "V", "H", "G", "F", "B", "Y", "Q", "K",
            "Z", "X", "J", "W", "_", "-", "(", ")", ";", ",", ":",
            ".", "*", "!", "?", "'";
    }
    else {
        setarray .@char$[ 0 ],
            " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
            "e", "i", "a", "s", "r", "n", "t", "o", "u", "l", "c",
            "p", "m", "d", "v", "h", "g", "f", "b", "y", "q", "k",
            "z", "x", "j", "w", "_", "-", "(", ")", ";", ",", ":",
            ".", "*", "!", "?", "'";
    }
    set .@charsize, getarraysize(.@char$);
    set .@str$, "|~key~|" + getarg(0) ;
    set .@len, getstrlen(getarg(0));
    while( .@len>.@s ) {
        set .@i,0;
        while( .@i<.@charsize ) {
            if ( ! ( set(.@l,.@l+1) % 650) )
                sleep2 1;
            if ( compare( .@str$ , "|~key~|" + .@tmp$ + .@char$[.@i] ) ) {
                set .@tmp$, .@tmp$ + .@char$[.@i];
                break;
            }
            set .@i, .@i+1;
        }
        if ( .@i == .@charsize ) return "";
        else set .@s, .@s+1;
    }
    return .@tmp$;
}



function    script    str_toarray    {
    sleep2 1;
    if ( getstrlen( getarg(0) ) > 128 ) return 0;
    setarray .@char$[ 0 ],
        " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
        "e", "i", "a", "s", "r", "n", "t", "o", "u", "l", "c",
        "p", "m", "d", "v", "h", "g", "f", "b", "y", "q", "k",
        "z", "x", "j", "w", "_", "-", "(", ")", ";", ",", ":",
        ".", "*", "!", "?", "'";

    set .@charsize, getarraysize(.@char$);
    set .@tmp$, "|~key~|";
    set .@str$, .@tmp$ + getarg(0) ;
    set .@len, getstrlen(getarg(0));
    while( .@len>.@s ) {
        set .@i,0;
        while( .@i<.@charsize ) {
            if ( ! ( set(.@l,.@l+1) % 650) )
                sleep2 1;
            if ( compare( .@str$ , .@tmp$ + .@char$[.@i] ) ) {
                set .@tmp$, .@tmp$ + .@char$[.@i];
                set .@arr$[.@s], .@char$[.@i];
                break;
            }
            set .@i, .@i+1;
        }
        if ( .@i == .@charsize ) return 0;
        else set .@s, .@s+1;
    }
    deletearray getd(getarg(1));
    copyarray getd(getarg(1)), .@arr$, .@len;
    return .@len;
}

Sorry got to rush that thing just check if there are error

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- script Sample -1,{

OnPCBaseLvUpEvent:

if ( BaseLevel != 99 ) end;

switch ( BaseJob ) {

case Job_Acolyte: getitem 501, 1; break;

// case Job_.... : getitem <item id>, <amount>; break;

default: break;

}

end;

}

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