Adam Posted February 7, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 111 Reputation: 3 Joined: 06/29/12 Last Seen: August 3, 2014 Share Posted February 7, 2014 (edited) Hello there, I have a script using this sprite : 4_TOWER_07 (#693) Since client was crashing everytime I was getting close to this NPC's spot; so I understood I was lacking the sprite. So tried to manually add the missing code lines: Server-side I checked db/const.txt, "4_TOWER_07 693" was already reported there (which was cool) But In my data folder, when I add these lines in their respective .txt (they were not there): jobname.lua : [jobtbl.JT_4_TOWER_07] = "4_TOWER_07" npcidentity.lua : ["JT_4_TOWER_07"] = 693 I'm getting errors ("call a nil value", etc) and my server doesn t launch. Any idea what I do wrong guys ? Edited February 8, 2014 by Adam Quote Link to comment Share on other sites More sharing options...
Adam Posted February 9, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 111 Reputation: 3 Joined: 06/29/12 Last Seen: August 3, 2014 Author Share Posted February 9, 2014 bump Quote Link to comment Share on other sites More sharing options...
Question
Adam
Hello there,
I have a script using this sprite :
4_TOWER_07 (#693)
Since client was crashing everytime I was getting close to this NPC's spot; so I understood I was lacking the sprite.
So tried to manually add the missing code lines:
Server-side I checked db/const.txt, "4_TOWER_07 693" was already reported there (which was cool)
But In my data folder, when I add these lines in their respective .txt (they were not there):
jobname.lua : [jobtbl.JT_4_TOWER_07] = "4_TOWER_07"
npcidentity.lua : ["JT_4_TOWER_07"] = 693
I'm getting errors ("call a nil value", etc) and my server doesn t launch.
Any idea what I do wrong guys ?
Edited by AdamLink to comment
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