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R>Bleeding and Burning Edits


miczster

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Hello everyone...I wanna ask for some help on how to do these ideas I want to implement on my test server (location and line of code pls)

 

1. I want player in bleeding status to receive additional damage(ex. 100HP loss) per 1 unit/cell the player walks...(something like Rupture in DOTA 2) so that player will hesitate to walk. 

 

2. I want player in burning status to receive damage 200HP per second (instead of [1000 + 3%*MaxHP] every 3 seconds according to irowiki) and duration will be reduced by 0.1 sec per 5 luk .
Edited by miczster
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1st option seems very cool...hope somebody can help with that

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Use script commands: getstatus(SC_BLEEDING) + getmapxy + addtimer + heal

/?

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Use script commands: getstatus(SC_BLEEDING) + getmapxy + addtimer + heal

/?

THX for the idea...may I ask what file/s(pls include code lines if can) do I need to edit to implement it???

Im only newb in source stuff...

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