Hello everyone...I wanna ask for some help on how to do these ideas I want to implement on my test server (location and line of code pls)
1. I want player in bleeding status to receive additional damage(ex. 100HP loss) per 1 unit/cell the player walks...(something like Rupture in DOTA 2) so that player will hesitate to walk.
2. I want player in burning status to receive damage 200HP per second (instead of [1000 + 3%*MaxHP] every 3 seconds according to irowiki) and duration will be reduced by 0.1 sec per 5 luk .
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miczster
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