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size, race, and element reduction script


memel25

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Hi dev team,

There is a bug regarding the reduction. For example, my character is wearing large baphomet horns, +10 immune shield, deviling card, and thara frog/ogretooth card. This gives me full resist against neutral.

I think the calculation was being summed up that's why it gives 100%

From my opinion this should be in different computation, for ex:

Damage is 10k, since i am wearing deviling and +10 immune shield damage will be reduced to 62%

Damage: 10k - 6200 = 3800

Now i am wearing ogre tooth which is 25% in medium (players are included)

Damage: 3800 - 950 = 2850

Then the lbh 12% redux to players

Damage: 2850 - 342 = 2508

Final damage is 2508 not absorb

Seeing this happen i think that what happened is ogretooth+deviling+immune shield+ lbh which is 25+50+12+12 = 99% i have added the proxy garment and then boom i absorb asura completely.

Hope dev team will look into this.

Thanks in advance,

More power rathena. :)

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Bump. Anyone

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It depends on your setting specially on the Def part, are you using pre-re or re settings?

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It depends on your setting specially on the Def part, are you using pre-re or re settings?

I am using pre-re.

 

What part should I edit then?

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check out the settings in config/renewal.h 

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Am I the only one having this issue? I am using the latest version.

 

Sir sandbox, did you try this?

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AEGIS 'CLASS_' enum


 


https://github.com/r...5eafc6d407f33d0


 


after that the damage of all items was reduced absurdly, nothing works as it should. thara frog, deviling, etc ...


Edited by Cyrix
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So this means, this was meant to be? xD


and why my topic was mark as solved ? xD

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