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PvP Event [Annie!]


Question

Posted

Oh, I have a cool idea about a similar event which I'd like Annie to make real!

1. A portal appears in "mapname" at "X:XX" and remains open until the event ends.
2. Once a player reaches the best Kill/Death ratio, a "[MvP]" fakename will appear before his name and he'll also turn red due to the Berserk effect.
3. In order for another player to become the "[MvP]" and turn red, he must have the best Kill/Death ratio rather than just killing the "[MvP]".
4. The "[MvP]" player will gain "X" zeny per second and "X" PvP Point(s) per minute.
5. If the "[MvP]" player leaves the map, he'll return back to his normal status as long as he stays outside the area where the event is taking place. If he enters the event map again, he'll be considered as "[MvP]" as long as he's still the one with the best Kill/Death ratio.
6. If a normal player kills the "[MvP]", he'll receive "X" PvP Point(s).
7. The event ends after 40 mins. The winner is the one with the best ratio and gets "X" item(s).
8. The portal disappears.
9. The Kill/Death counter is reset.

Is it clear enough? ><

3 answers to this question

Recommended Posts

Posted

@Unknown - While it does sound fun to both make and to play, the Kill/Death Ratio will be annoying to work with since, rA doesn't store anything in decimal form. At the most we might just have to compare who has the highest kills, and least deaths, and if the NEXT person reaches that amount of kills, while having the same or less deaths, change them. Kinda sucks, cuz we can't just do the calculations and use a decimal number... oh wellz, we can still make it work though.

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