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Need help in this shop XD


Z e r o

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I want to return from the item selection after i choose a quest item ohmy.png

can someone help me edit the cancel option to "return to quest selection"

 

i tried to put this in the cancel button

 

donpcevent "quest_shop::OnMenu";

 

but the client crashes XD

 

 

 

prontera,166,164,3    script    Quest Master    833,{ callfunc "qshop",1; }
 
-    script    quest_shop    -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
    freeloop(1);
 
    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,0;      // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100;    // Max number of quest items purchased at one time.
 
// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//    setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
 
    setarray .Points$[0],"#CASHPOINTS","Cash Points";
 
// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
 
    setarray .Shops$[1],"Headgear";
 
// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//    Add(<shop ID>,<reward ID>,<reward amount>,
//        <Zeny cost>,<point cost>,
//        <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
 
//----------------upper------------------
 
    Add(1,5224,1,0,0,968,10,983,10,931,1000,7115,1000);
    Add(1,5269,1,0,0,2254,10,916,1000,949,1000);
    Add(1,5518,1,1000000,0,6004,1,2256,1,7799,1000,7798,1000);
    
//----------------mid------------------    
 
    Add(1,5389,1,0,0,2254,5,5043,1,916,100,7063,100,982,3);
    Add(1,5401,1,0,0,7566,3,7054,100,7070,100,983,3);
    Add(1,5800,1,0,0,924,100,7001,100,975,3);
    Add(1,5135,1,0,0,7300,3,7507,100,7319,100,976,3);
    Add(1,5325,1,0,0,5470,1,7757,3,7507,100);
    Add(1,5288,1,0,0,7566,3,7054,100,7070,100,975,3);
 
 
//----------------lower------------------    
 
    Add(1,5594,1,0,0,7604,5,12129,1,574,100);
    Add(1,5361,1,0,0,10019,5,7216,100,1059,100,975,5);
    Add(1,5463,1,0,0,2700,5,1059,100,7166,100,1013,100,975,5);
    Add(1,5377,1,0,0,5462,1,18670,1,2268,1,7317,1000,7095,100,30252,100);
 
// --------------------------------------
 
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,909;
    }
    end;
 
OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set .@i, select(.menu$);
    else if (.@size == 1) set .@i, @i[0];
    else {
        for(set .@j,0; .@j<.@size; set .@j,.@j+1)
            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
        set .@i, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[.@i] == "") {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;
 
OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
        end;
    }
    mes "[  ^0055FFQuest^000000  ]";
    mes "Item: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[4]) mes Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" [ "+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+" ]^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":(.@q[.@i+1]*.@q[1])+" ")+Slot(.@q[.@i])+"^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
        set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
        switch(select("Make:Cancel")) {
        case 1:
            if (@qe[0]) { 
                mes "[  ^0055FFQuest^000000  ]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[2])) {
                mes "[  ^0055FFQuest^000000  ]";
                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
            getitem .@q[0],.@q[2];
            if (.Announce) announce strcharinfo(0)+" has purchased "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
            specialeffect2 699;
            close;
        case 2:
            close;
        }
    }
 
OnEnd:
    if (@qe[6]) {
        changelook LOOK_HEAD_BOTTOM, @qe[3];
        changelook LOOK_HEAD_TOP, @qe[4];
        changelook LOOK_HEAD_MID, @qe[5];
    }
    deletearray @qe[0],7;
    end;
 
function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
        if (getitemname(getarg(.@i)) == "null") {
            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
            return;
        } else
            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}
 
function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe[0],1;
        return "^FF0000";
    } else
        return "^0055FF";
}
 
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
 
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}
}
 
function    script    qshop    {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
        set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
}
 
 
// Dummy shop data -- copy as needed.
//============================================================
-    shop    qshop1    -1,909:-1
 

Edited by Z e r o
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You can't use 'donpcevent', because that invokes an event without an RID attached. You're thinking of 'Doevent'. (Also, grab a newer version of that script: npc/custom/quests/quest_shop.txt)

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Solved XD


You can't use 'donpcevent', because that invokes an event without an RID attached. You're thinking of 'Doevent'. (Also, grab a newer version of that script: npc/custom/quests/quest_shop.txt)

 

Thanks :) goto OnMenu also works <3

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