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Posted

Simply converts zeny to skill or statpoints based on number input by user.

Will check to see if user has enough zeny.

One check I forgot to add is to see if user selling will surpass the zeny limit upon completion of the transaction.

Will add this if there is a desire.

.@zenycost is the variable used to change cost of purchase and the value of sale -> If requested I can modify script to have differing rates. Else follow the format of .@zenycost and replace the desired variables yourself!

 

Script:

http://pastebin.com/v5kz1R4h

pointmerchant.txt

Posted

hello sir, how do i add an item id instead of zeny ?

 

replace

set Zeny, Zeny - ( .@amount * .@zenyCost );

with

delitem itemid,itemamount;

and add a check to see if the player has the required item above this line

 

so something like

@numitem, 0, countitem( itemid );
if (@numitem < 1) {
mes "You don't have enough insertitemhere";
end;
}

This may not work as I don't have time to test this out this week but if this has not been addressed by friday I will get you a modified script as soon as I can!

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