Echo Posted December 1, 2013 Posted December 1, 2013 Simply converts zeny to skill or statpoints based on number input by user. Will check to see if user has enough zeny. One check I forgot to add is to see if user selling will surpass the zeny limit upon completion of the transaction. Will add this if there is a desire. .@zenycost is the variable used to change cost of purchase and the value of sale -> If requested I can modify script to have differing rates. Else follow the format of .@zenycost and replace the desired variables yourself! Script: http://pastebin.com/v5kz1R4h pointmerchant.txt Quote
mrlongshen Posted December 2, 2013 Posted December 2, 2013 hello sir, how do i add an item id instead of zeny ? Quote
Echo Posted December 2, 2013 Author Posted December 2, 2013 hello sir, how do i add an item id instead of zeny ? replace set Zeny, Zeny - ( .@amount * .@zenyCost ); with delitem itemid,itemamount; and add a check to see if the player has the required item above this line so something like @numitem, 0, countitem( itemid ); if (@numitem < 1) { mes "You don't have enough insertitemhere"; end; } This may not work as I don't have time to test this out this week but if this has not been addressed by friday I will get you a modified script as soon as I can! Quote
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