Hello, I am looking to increase LK's Spiral Pierce damage and I know which section I need to edit as of now if I use 0 equipment with 200 str and a normal poll axe it does around 1.5k damage I am looking to increase the damage to about 4k but i'm not sure how to do it i'm fairly afraid of messing with src coding since i'll prob mess up and cause errors XD
case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: if (sd) { short index = sd->equip_index[EQI_HAND_R];
if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON) wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight } else wd.damage = sstatus->rhw.atk2*8/10; //Else use Atk2
ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only. i = sstatus->str/10; i*=i; ATK_ADD(i); //Add str bonus. switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection? case 0: //Small: 125% ATK_RATE(125); break; //case 1: //Medium: 100% case 2: //Large: 75% ATK_RATE(75); break; } break;
do I edit the ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only? or do i need to add a new line of code?
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Kami675
Hello, I am looking to increase LK's Spiral Pierce damage and I know which section I need to edit as of now if I use 0 equipment with 200 str and a normal poll axe it does around 1.5k damage I am looking to increase the damage to about 4k but i'm not sure how to do it i'm fairly afraid of messing with src coding since i'll prob mess up and cause errors XD
do I edit the ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only? or do i need to add a new line of code?
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