maze event original script by vancevwtan. How do i change the prize to 10 gold coins? and why the rewards NPC always be there even the event has not started
// ===== eAthena Script =======================================
// = Maze Event
// ===== By: ==================================================
// = Cruxiaer
// ===== Current Version: =====================================
// = 1.00
// ===== Compatible With: =====================================
// = eAthena 1.x
// ===== Description: =========================================
// = Maze Game where players have to walk into portals
// = till they win.
// ===== How to use: ==========================================
// $@prize = amount of Event Points to be won
// @chance = the difficulty of winning, higher is harder
// Edit OnClock events to change when will the Event start
// ===== Changelog: ===========================================
// 1.00 - First release
// 1.01 - Fixed 500EP bonus and added active upon PM func
//===== Credits: =============================================
//= Euph for original Maze Game script
//============================================================
prontera,156,170,0 script mazeevent 45,2,2,{
if ( $mazeinit == 0 ) {
disablenpc "mazeevent";
end;
}
// Check for equipment that would give an advantage.
if ( countitem(1363) ||
countitem(1372) ||
countitem(1373) ||
countitem(2410) ||
countitem(2515) ||
countitem(4131) ||
countitem(4210) ||
countitem(5150) ||
countitem(5203) ||
countitem(5273) ||
countitem(5274) ||
countitem(5275) ) {
mes "[^FF0000Maze^000000]";
mes "Please store any equipment that increases your movement speed.";
close;
end;
}
// Check for any consumable items that would give an advantage.
if ( countitem(662) ||
countitem(12016) ||
countitem(12028) ||
countitem(12262) ) {
mes "[^FF0000Maze^000000]";
mes "Please store any consumables that increases your movement speed.";
close;
end;
}
// Remove Peco / Cart
atcommand strcharinfo(0)+":@option 0 0 0";
// Remove Any Speed Buffs
sc_end SC_SPEEDUP0;
sc_end SC_SPEEDUP1;
sc_end SC_INCREASEAGI;
sc_end SC_WINDWALK;
sc_end SC_CARTBOOST;
sc_end SC_CLOAKING;
sc_end SC_BERSERK;
sc_end SC_RUN;
sc_end SC_AVOID;
// Grant 5 Minute Walking Speed Increase
sc_start SC_INCREASEAGI,600000,1;
// Warp to Event
warp "force_1-3", 19, 189;
set #EVENTPOINTS, #EVENTPOINTS+500;
dispbottom "500 Event Points are awarded for joining this Event.";
}
- script Maze#announcer -1,{
OnInit:
// Unload NPCs except this one at server start.
disablenpc "mazeevent";
disablenpc "mz_portal#1";
disablenpc "mz_portal#2";
disablenpc "mz_portal#3";
disablenpc "mz_portal#4";
disablenpc "mz_portal#5";
disablenpc "mz_portal#6";
disablenpc "mz_portal#7";
disablenpc "mz_portal#8";
disablenpc "mz_portal#9";
disablenpc "mz_portal#10";
disablenpc "mz_portal#11";
disablenpc "mz_portal#12";
disablenpc "mz_portal#13";
disablenpc "mz_portal#14";
disablenpc "mz_portal#15";
disablenpc "mz_portal#16";
disablenpc "mz_portal#17";
disablenpc "mz_portal#18";
disablenpc "mz_portal#19";
disablenpc "mz_portal#20";
disablenpc "mz_portal#21";
disablenpc "mz_portal#22";
disablenpc "mz_portal#23";
disablenpc "mz_portal#24";
disablenpc "Maze#asdf";
end;
OnClock0100:
OnClock0200:
OnClock0300:
OnClock0400:
OnClock0500:
OnClock0600:
OnClock0700:
OnClock0800:
OnClock0900:
OnClock1000:
OnClock1100:
OnClock1200:
OnClock1300:
OnClock1400:
OnClock1500:
OnClock1600:
OnClock1700:
OnClock1800:
OnClock1900:
OnClock2000:
OnClock2100:
OnClock2200:
OnClock2300:
OnClock0000:
announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC;
sleep2 90000;
announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC;
// Clear up the map.
areawarp "force_1-3",104,18,189,10,"prontera",159,116;
// Load NPCs + hide the Maze guy
set $mazeinit, 1;
enablenpc "mazeevent";
enablenpc "Maze#asdf";
hideonnpc "Maze#asdf";
initnpctimer;
end;
OnTimer30000:
mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC;
sleep2 5000;
mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC;
end;
OnTimer50000:
mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC;
end;
OnTimer60000:
mapannounce "prontera","Maze: Time's up.",0,0x99FFCC;
end;
OnTimer61000:
disablenpc "mazeevent";
donpcevent "Maze#asdf::OnEnable";
stopnpctimer;
end;
}
force_1-3,100,187,4 script Maze#asdf 702,{
set $@prize, rand(5000,10000);
mes "[Maze Manager]";
mes "Here is your prize:^336699";
mes $@prize+"^000000 Event Points!";
set #EVENTPOINTS, #EVENTPOINTS+$@prize;
logmes "EP won from Maze Event :"+$@prize;
goto L_EndIt;
L_EndIt:
next;
warp "prontera",155,175;
// Hide the NPC
disablenpc "Maze#asdf";
end;
OnEnable:
if(getmapusers("force_1-3")<2) goto L_NotEnough;
mapannounce "force_1-3","Maze: We are about to start the maze... here's how to play.",0,0x99FFCC;
sleep2 4000;
mapannounce "force_1-3","Maze: Everybody must keep running through portals.",0,0x99FFCC;
sleep2 4000;
mapannounce "force_1-3","Maze: Each portal will warp you to a random room.",0,0x99FFCC;
sleep2 4000;
mapannounce "force_1-3","Maze: With some luck, somebody will find the finish!",0,0x99FFCC;
sleep2 4000;
mapannounce "force_1-3","Maze: And then, they will win the event.",0,0x99FFCC;
sleep2 4000;
mapannounce "force_1-3","Maze: Is everybody ready?! We're going to start!",0,0x99FFCC;
sleep2 4000;
mapannounce "force_1-3","Maze: 3....",0,0x99FFCC;
sleep2 2000;
mapannounce "force_1-3","Maze: 2...",0,0x99FFCC;
sleep2 2000;
mapannounce "force_1-3","Maze: 1..",0,0x99FFCC;
sleep2 2000;
mapannounce "force_1-3","Maze: GO!",0,0x99FFCC;
enablenpc "mz_portal#1";
enablenpc "mz_portal#2";
enablenpc "mz_portal#3";
enablenpc "mz_portal#4";
enablenpc "mz_portal#5";
enablenpc "mz_portal#6";
enablenpc "mz_portal#7";
enablenpc "mz_portal#8";
enablenpc "mz_portal#9";
enablenpc "mz_portal#10";
enablenpc "mz_portal#11";
enablenpc "mz_portal#12";
enablenpc "mz_portal#13";
enablenpc "mz_portal#14";
enablenpc "mz_portal#15";
enablenpc "mz_portal#16";
enablenpc "mz_portal#17";
enablenpc "mz_portal#18";
enablenpc "mz_portal#19";
enablenpc "mz_portal#20";
enablenpc "mz_portal#21";
enablenpc "mz_portal#22";
enablenpc "mz_portal#23";
enablenpc "mz_portal#24";
end;
L_NotEnough:
mapannounce "force_1-3","Maze: Not enough players. Cancelling this round.",0,0x99FFCC;
areawarp "force_1-3",10,189,189,10,"prontera",143,171;
disablenpc "mz_portal#1";
disablenpc "mz_portal#2";
disablenpc "mz_portal#3";
disablenpc "mz_portal#4";
disablenpc "mz_portal#5";
disablenpc "mz_portal#6";
disablenpc "mz_portal#7";
disablenpc "mz_portal#8";
disablenpc "mz_portal#9";
disablenpc "mz_portal#10";
disablenpc "mz_portal#11";
disablenpc "mz_portal#12";
disablenpc "mz_portal#13";
disablenpc "mz_portal#14";
disablenpc "mz_portal#15";
disablenpc "mz_portal#16";
disablenpc "mz_portal#17";
disablenpc "mz_portal#18";
disablenpc "mz_portal#19";
disablenpc "mz_portal#20";
disablenpc "mz_portal#21";
disablenpc "mz_portal#22";
disablenpc "mz_portal#23";
disablenpc "mz_portal#24";
end;
}
- script mazer -1,{
OnWhisperGlobal:
if (getgmlevel()==99) {
announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC;
sleep2 90000;
announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC;
// Clear up the map.
areawarp "force_1-3",104,18,189,10,"prontera",159,116;
// Load NPCs + hide the Maze guy
set $mazeinit, 1;
enablenpc "mazeevent";
enablenpc "Maze#asdf";
hideonnpc "Maze#asdf";
initnpctimer;
end;
OnTimer30000:
mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC;
sleep2 5000;
mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC;
end;
OnTimer50000:
mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC;
end;
OnTimer60000:
mapannounce "prontera","Maze: Time's up.",0,0x99FFCC;
end;
OnTimer61000:
disablenpc "mazeevent";
donpcevent "Maze#asdf::OnEnable";
stopnpctimer;
end;
} else {
dispbottom "You are not authorised for this function.";
}
}
- script mz_portal::maze_portal -1,{
OnTouch:
set @chance, rand(20,30);
set .@win_chance, (getmapusers("force_1-3")*@chance);
if ( rand(1,.@win_chance) == .@win_chance ) {
warp "force_1-3",100,184;
announce "Maze: "+strcharinfo(0)+" has solved the maze event! Next round is in 1 hour.",0,0x99FFCC;
disablenpc "mz_portal#1";
disablenpc "mz_portal#2";
disablenpc "mz_portal#3";
disablenpc "mz_portal#4";
disablenpc "mz_portal#5";
disablenpc "mz_portal#6";
disablenpc "mz_portal#7";
disablenpc "mz_portal#8";
disablenpc "mz_portal#9";
disablenpc "mz_portal#10";
disablenpc "mz_portal#11";
disablenpc "mz_portal#12";
disablenpc "mz_portal#13";
disablenpc "mz_portal#14";
disablenpc "mz_portal#15";
disablenpc "mz_portal#16";
disablenpc "mz_portal#17";
disablenpc "mz_portal#18";
disablenpc "mz_portal#19";
disablenpc "mz_portal#20";
disablenpc "mz_portal#21";
disablenpc "mz_portal#22";
disablenpc "mz_portal#23";
disablenpc "mz_portal#24";
sleep 5000;
areawarp "force_1-3",10,189,29,170,"prontera",155,175;
areawarp "force_1-3",170,189,189,170,"prontera",155,175;
areawarp "force_1-3",10,147,189,11,"prontera",155,175;
mapannounce "force_1-3","Maze: Congratulations! Talk to me for a prize.",0,0x99FFCC;
hideoffnpc "Maze#asdf";
end;
}
set .@this_entry, rand(1,15);
switch (.@this_entry) {
case 1:
warp "force_1-3",19,189;
end;
case 2:
warp "force_1-3",170,179;
end;
case 3:
warp "force_1-3",19,147;
end;
case 4:
warp "force_1-3",59,128;
end;
case 5:
warp "force_1-3",90,138;
end;
case 6:
warp "force_1-3",179,128;
end;
case 7:
warp "force_1-3",109,100;
end;
case 8:
warp "force_1-3",140,50;
end;
case 9:
warp "force_1-3",170,99;
end;
case 10:
warp "force_1-3",19,50;
end;
case 11:
warp "force_1-3",100,10;
end;
case 12:
warp "force_1-3",170,60;
end;
case 13:
warp "force_1-3",20,29;
end;
case 14:
warp "force_1-3",60,29;
end;
case 15:
warp "force_1-3",130,20;
end;
}
}
force_1-3,29,179,0 duplicate(maze_portal) mz_portal#1 45,2,2
force_1-3,180,170,0 duplicate(maze_portal) mz_portal#2 45,2,2
force_1-3,29,99,0 duplicate(maze_portal) mz_portal#3 45,2,2
force_1-3,69,138,0 duplicate(maze_portal) mz_portal#4 45,2,2
force_1-3,109,137,0 duplicate(maze_portal) mz_portal#5 45,2,2
force_1-3,140,147,0 duplicate(maze_portal) mz_portal#6 45,2,2
force_1-3,60,90,0 duplicate(maze_portal) mz_portal#7 45,2,2
force_1-3,130,100,0 duplicate(maze_portal) mz_portal#8 45,2,2
force_1-3,180,90,0 duplicate(maze_portal) mz_portal#9 45,2,2
force_1-3,69,59,0 duplicate(maze_portal) mz_portal#10 45,2,2
force_1-3,90,59,0 duplicate(maze_portal) mz_portal#11 45,2,2
force_1-3,179,50,0 duplicate(maze_portal) mz_portal#12 45,2,2
force_1-3,20,10,0 duplicate(maze_portal) mz_portal#13 45,2,2
force_1-3,69,19,0 duplicate(maze_portal) mz_portal#14 45,2,2
force_1-3,179,29,0 duplicate(maze_portal) mz_portal#15 45,2,2
force_1-3,139,109,0 duplicate(maze_portal) mz_portal#16 45,2,2
force_1-3,10,99,0 duplicate(maze_portal) mz_portal#17 45,2,2
force_1-3,130,137,0 duplicate(maze_portal) mz_portal#18 45,2,2
force_1-3,59,69,0 duplicate(maze_portal) mz_portal#19 45,2,2
force_1-3,109,59,0 duplicate(maze_portal) mz_portal#20 45,2,2
force_1-3,60,109,0 duplicate(maze_portal) mz_portal#21 45,2,2
force_1-3,100,147,0 duplicate(maze_portal) mz_portal#22 45,2,2
force_1-3,100,128,0 duplicate(maze_portal) mz_portal#23 45,2,2
force_1-3,180,109,0 duplicate(maze_portal) mz_portal#24 45,2,2
force_1-3 mapflag nobranch
force_1-3 mapflag nomemo
force_1-3 mapflag nopenalty
force_1-3 mapflag nosave SavePoint
force_1-3 mapflag noskill
force_1-3 mapflag noteleport
force_1-3 mapflag nowarpto
force_1-3 mapflag restricted 3
Question
donkeyg
maze event original script by vancevwtan. How do i change the prize to 10 gold coins? and why the rewards NPC always be there even the event has not started
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