nobukadnezar Posted October 8, 2013 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 163 Reputation: 7 Joined: 01/07/12 Last Seen: March 7, 2017 Share Posted October 8, 2013 There are walk delay for about 2 seconds after doing double strafing. When i check at skill_cast_db it was fine: //-- AC_DOUBLE 46,0,0,0,100,0,0 i am using revision 17517. can anyone explain this? Quote Link to comment Share on other sites More sharing options...
nobukadnezar Posted October 8, 2013 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 163 Reputation: 7 Joined: 01/07/12 Last Seen: March 7, 2017 Author Share Posted October 8, 2013 (edited) exactly same. So it's because client i use? i use 20120410 btw. edit: it seems because soul linker spirit that allow hunter to do beast strafing. And it caused the delay. Edited October 11, 2013 by nobukadnezar Quote Link to comment Share on other sites More sharing options...
Promise Posted October 8, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 386 Reputation: 38 Joined: 04/28/13 Last Seen: March 22, 2024 Share Posted October 8, 2013 search in: battle/skill.conf and search: // Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 And tell me what it says. Quote Link to comment Share on other sites More sharing options...
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nobukadnezar
There are walk delay for about 2 seconds after doing double strafing.
When i check at skill_cast_db it was fine:
i am using revision 17517.
can anyone explain this?
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