nobukadnezar Posted October 8, 2013 Posted October 8, 2013 There are walk delay for about 2 seconds after doing double strafing. When i check at skill_cast_db it was fine: //-- AC_DOUBLE 46,0,0,0,100,0,0 i am using revision 17517. can anyone explain this? Quote
nobukadnezar Posted October 8, 2013 Author Posted October 8, 2013 (edited) exactly same. So it's because client i use? i use 20120410 btw. edit: it seems because soul linker spirit that allow hunter to do beast strafing. And it caused the delay. Edited October 11, 2013 by nobukadnezar Quote
Promise Posted October 8, 2013 Posted October 8, 2013 search in: battle/skill.conf and search: // Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 And tell me what it says. Quote
Question
nobukadnezar
There are walk delay for about 2 seconds after doing double strafing.
When i check at skill_cast_db it was fine:
i am using revision 17517.
can anyone explain this?
2 answers to this question
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