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Spawn Mob [ Dynamic ]


simplynice

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I want to spawn different kind of mobs that saved on the array. 5 Levels.

Can't make it work.

 

 

Here's my code:


set .@count,0;
setarray .@namelevel$[0], ".@level0", ".@level1", ".@level2", ".@level3", ".@level4";
setarray .@level0[0], 1002, 1002, 1002;
setarray .@count0[0], 1, 1, 1;
setarray .@level1[0], 1002, 1002, 1002;
setarray .@count1[0], 1, 1, 1;
setarray .@level2[0], 1002, 1002, 1002;
setarray .@count2[0], 1, 1, 1;
setarray .@level3[0], 1002, 1002, 1002;
setarray .@count3[0], 1, 1, 1;
setarray .@level4[0], 1002, 1002, 1002;
setarray .@count4[0], 1, 1, 1;

for( set .@i, 0; .@i < getarraysize(.@namelevel$[.@count]); set .@i, .@i +1 ) {
 // spawn monster here and call the :monsterKilled label and count mobs on the map
 // if mob count is 0 set .@count, .@count+1
 // and do the for loop again
 // so it will be .@level1
 // until .@level4 finishes
}

Any work around?

Thank you in advance.

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-    script    npcname    -1,{
OnInit:
//Mob ID, Amt, Mob ID2, Amt2, etc...
set .level0[0],1002,1,1002,1,1002,1;
set .level1[0],1003,1,1003,1,1003,1;
set .level2[0],1004,1,1004,1,1004,1;
set .level3[0],1005,1,1005,1,1005,1;
set .level4[0],1006,1,1006,1,1006,1;
//Add more Levels as needed.
end;

OnPCLoginEvent:
iSummon:
for(set .@i,0; .@i< getarraysize( getd(".level"+ @count +"") ); set .@i,.@i+2)
    {monster strcharinfo(3),-1,-1,getmonsterinfo( getd(".level"+ @count +"["+ .@i +"]"),0), getd(".level"+ @count +"["+.@i+"]"), getd(".level"+ @count +"["+ (.@i + 1)+"]"),strnpcinfo(3)+"::OnThisMobDead";}
end;

OnThisMobDead:
set @mkill,@mkill + 1;
if( @mkill >= ( getarraysize( getd(".level"+ @count +"") ) / 2 ) ){set @count, @count +1;}
if( getd(".level"+ @count +"[0]") == 0 ){end;} //Completed all rounds.
goto iSummon;
end;

That should do what you ask assuming I understood your request. Right now it should start a soon as a player logs in. Additionally, it'll allow for support past 5 levels, as well as alot of monsters.

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