The client displays the wrong animations for both character logout and when a monster uses NPC_CALLSLAVE. This has been an unresolved issue ever since eAthena and has persisted into rAthena's current state.
Currently, this effect is what clients display when a character logs out:
This is the effect the client displays when a monster uses NPC_CALLSLAVE:
Official servers have these effects reversed. The NPC_CALLSLAVE effect currently being used should be used for players logging out and the current logout animation (the same as the one shown when a player or monster teleports) should be used for NPC_CALLSLAVE. Because of this bug, it is not possible to know by the animation whether a player has logged out or has used teleport.
Question
puzzles
This is the effect the client displays when a monster uses NPC_CALLSLAVE:
Official servers have these effects reversed. The NPC_CALLSLAVE effect currently being used should be used for players logging out and the current logout animation (the same as the one shown when a player or monster teleports) should be used for NPC_CALLSLAVE. Because of this bug, it is not possible to know by the animation whether a player has logged out or has used teleport.
Does anyone know how to fix this issue?
Solved.
Edited by puzzles0 answers to this question
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