DemonChuck Posted September 25, 2013 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 61 Reputation: 0 Joined: 10/14/12 Last Seen: April 23, 2022 Share Posted September 25, 2013 Can Someone Help me How To Reduce Dragons Breathi need to know how with explanation please..... case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); if (sd) md.damage = (int64)md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; break;Need Help I want To Reduce it 25% Quote Link to comment Share on other sites More sharing options...
Moriarty Posted September 25, 2013 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted September 25, 2013 (edited) put a md.damage = (md.damage / 4) * 3; before break; but I think it would be easier to you edit skill_damage_db.txt http://svn.code.sf.net/p/rathena/svn/trunk/db/skill_damage_db.txt Edited September 25, 2013 by PcPocket Quote Link to comment Share on other sites More sharing options...
DemonChuck Posted September 25, 2013 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 61 Reputation: 0 Joined: 10/14/12 Last Seen: April 23, 2022 Author Share Posted September 25, 2013 So it will look like this?? case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); if (sd) md.damage = (int64)md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; md.damage = (md.damage / 4) * 3; before break;And BTW i dont have Skill_damage_DB inside my db folderi already check it on my re and pre_re folder i dont see db like thatthx for ur reply gonna test it. Quote Link to comment Share on other sites More sharing options...
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DemonChuck
Can Someone Help me How To Reduce Dragons Breath
i need to know how with explanation please.....
Need Help I want To Reduce it 25%
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