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About Skull Drop In PVP


Checkmate

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Hi rAthena...
Sry if im was in the wrong section...

Im just want to ask any of rAthena community.. Did you all ever face problem like this..??..??

1.) Skull did not drop on pvp map

 

Well this was my player.conf
 

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------

// Players' maximum HP rate? (Default is 100)
hp_rate: 100

// Players' maximum SP rate? (Default is 100)
sp_rate: 100

// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
// (It is 'yes' on official servers)
left_cardfix_to_right: yes

// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 0

// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0

// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: yes

// When set to yes, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
player_skillup_limit: no

// Quest skills can be learned? (Note 1)
// Setting this to yes can open an exploit on your server!
quest_skill_learn: no

// When skills are reset, quest skills are reset as well? (Note 1)
// Setting this to yes can open an exploit on your server!
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
quest_skill_reset: no

// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
basic_skill_check: yes

// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
// If you attack a monster, it will attack you back regardless of this setting.
player_invincible_time: 5000

// The time interval for HP to restore naturally. (in milliseconds)
natural_healhp_interval: 6000

// The time interval for SP to restore naturally. (in milliseconds)
natural_healsp_interval: 8000

// Automatic healing skill's time interval. (in milliseconds)
natural_heal_skill_interval: 10000

// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50

// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 190

// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
max_third_aspd: 193

// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300

// Maximum HP. (Default is 1000000)
max_hp: 1000000

// Maximum SP. (Default is 1000000)
max_sp: 1000000

// Max limit of char stats. (agi, str, etc.)
max_parameter: 99

// Same as max_parameter, but for 3rd classes.
max_third_parameter: 120

// Same as max_parameter, but for baby classes.
max_baby_parameter: 80

// Same as max_parameter, but for baby 3rd's.
max_baby_third_parameter: 110

// Max armor def/mdef
// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) 
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
max_def: 99

// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
over_def_bonus: 0

// Max weight carts can hold.
max_cart_weight: 8000

// Prevent logout of players after being hit for how long (in ms, 0 disables)?
prevent_logout: 10000

// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
show_hp_sp_drain: no

// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes

// If set, when A accepts B as a friend, B will also be added to A's friend 
// list, otherwise, only A appears in B's friend list.
// NOTE: this setting enables friend auto-adding and auto-deletion.
friend_auto_add: yes

// Are simultaneous trade/party/guild invite requests automatically rejected?
invite_request_check: yes

// Players' will drop a 'Skull' when killed?
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations
bone_drop: 1

// Do mounted (on Peco) characters increase their size?
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
//	and Baby Classes on Peco have Medium Size
character_size: 0

// Idle characters can receive autoloot?
// Set to the time in seconds where an idle character will stop receiving
// items from Autoloot (0: disabled).
idle_no_autoloot: 0

// Minimum distance a vending/chat room must be from a NPC in order to be placed.
// Default: 3 (0: disabled).
min_npc_vendchat_distance: 3

Here..

 

// Players' will drop a 'Skull' when killed?
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations
bone_drop: 1

 

I already change it and use @reloadbattleconf/@reloadacommand/@reloadscript/r@reloaditemdb

All cmd im trying and go to pvp kill some player.. The result still same... =="

I dont know where it wrong anymore...
Can someone give me suggestion how to solve this....?...?

 

Edited by CheckMate
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i guess you need to recomplie the files once again !

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Recompile... Errr.... Im trying soon but.. have any other idea... Beside recompile and restart server?

A c e S p a d e

i guess you need to recomplie the files once again !

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