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Sino po nakaka alam kung paano ayusin para hindi magpatong yung function ng magkaibang script sa map na may label na loadevent ?

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Di kita gets. Explain :3

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May script ako na kapag walang guild ma autowarp palabas ng castle yung player. Meron din akong script na pag na kill yung boss sa dungeon may 1 hour cooldown bago ulit makapasaok. Yang dawalang script na yan parehong may loadevent label para gumana. Ang problema nagpapatong sila ng function. Gusto ko sanang dun lang sa castles gagana yung autowarp pag walang guild at yung cooldown dun lang sa dungeon maps.

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Show your scripts

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- script Guild Script -1,{

OnPCLoadMapEvent:
getmapxy .Castles,@x,@y,0;
setarray .Castles[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
if (getcharid(2) == @GID) {
warp "new_pront",156,177;
end;
}
}

prtg_cas01 mapflag loadevent
prtg_cas02 mapflag loadevent
prtg_cas03 mapflag loadevent
prtg_cas04 mapflag loadevent
prtg_cas05 mapflag loadevent

________________________________________________________________________________________________
 

-    script    Dungeon Script    -1,{
 
OnPCLoadMapEvent:
    getmapxy @map$,@x,@y,0;
    setarray .Dungeons[0],"inzektor","necro","infernity","naturia","mermail","noble","dra_lake","dra_dun","dra_dun01","dra_dun02","dra_dun03";
    if(DungeonE > gettimetick(2)) {
    mes "[ Guardian ]";
    mes "You need to wait atleast 1 hour before your next run.";
    next;
    warp "new_pront",156,177;
    end;
    }
}
    
inzektor    mapflag    loadevent
necro    mapflag    loadevent
infernity    mapflag    loadevent
naturia    mapflag    loadevent
mermail    mapflag    loadevent
noble    mapflag    loadevent
dra_lake    mapflag    loadevent
dra_dun    mapflag    loadevent
dra_dun01    mapflag    loadevent
dra_dun02    mapflag    loadevent
dra_dun03    mapflag    loadevent
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