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Ragnarok Nephalem Valor


gekigengar

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The concept comes from Diablo's Nephalem Valor,

on where player is rewarded the more bosses they kill in successions within 30 minutes.

For each boss kill that occured within the 30 minute span, the more their rewards are.

it works by leveling up the Nephalem Valor buff.

At level 1, the buff provides 25% increased drop rate, and 25% increased exp.

At level 2, the buff provides 35% increased drop rate, and 50% increased exp.

At level 3, the buff provides 40% increased drop rate, and 65% increased exp.

and so on.

but since bosses are limited in the Ragnarok world, the concept cannot be applied.

So i designed a new concept based on the Nephalem Valor concept for my private server, which might be interesting.

How to acquire the Nephalem Valor Buff?

Gain 100 "Valor Points" within 30 minutes.

How do you get "Valor Points"?

If you kill an enemy of a certain level, a certain "Valor point" is given.

Example :

If you kill a level 10 monster at level 5, you get

set Bonus = Monster level - Player level

If (Bonus < 0) {

set Bonus = 0

}

(1 + ((Monster level / 2) + Bonus))

so that means, you get (1 + ((10/2) + (10 - 5)))

Which is (1 + (5 + 5)) = 11 Valor Points.

What happen when you acquire the Nephalem Valor buff?

You are rewarded with a 30 minutes level 1 Nephalem Valor buff, which provides

10% bonus exp, and 10% bonus drop rate.

You can further level the Nephalem Valor buff to level 2, by acquiring 250 Valor points within 30 minutes duration. and you could further level up the buff with further set constant valor points.

If you successfully level up the Nephalem Valor buff, the 30 minutes duration are reset.

At level 2, you are given 15% bonus exp and 15% drop rate.

At level 3, you are given 30% bonus exp and 25% drop rate.

...and so on..

The buff level goes up to 10.

and the Valor point recquired will keep on increasing.

How do you lose the buff?

1. 30 minutes Buff duration finish (Nephalem valor removed, and you have to accumulate 100 points again to start a new Nephalem valor session).

2. Goes into maps considered as "Town"

3. Dies

4. Logs out

I hope you guys can help me form an idea as to how this could be implemented in rAthena.

and if possible, there should be a Valor counter somewhere in the UI as well.

Thank you for reading..!

Edited by gekigengar
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I coded this myself with some help from the support forum, and now Its working well.

 

Fixed everything, Now it is working as intended.

 

Thanks anyways guys for helping!

Edited by gekigengar
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So the Nephalem Valor got levelled up everytime you have100 valor points?

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So the Nephalem Valor got levelled up everytime you have100 valor points?

It levels up everytime the Valor Point cap is reached.

From level 0 to 1, it requires 100 Valor Points.

From level 1 to 2, it requires 250 Valor Points.

From level 2 to 3, it requires 400 Valor Points.

From level 3 to 4, it requires 1000 Valor Points.

And so on.. It just keep increasing with the set constants for each level.

Edited by gekigengar
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Interesting idea wonder how it would work out

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I think this I posted this on the wrong section, since this would be src edit not npc..

how do i request for a thread relocation..?

towards the source request section.

Edited by gekigengar
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To request a Thread Relocation, Click Report, and specify that, you want to relocate the script.  However your request, can be done via, scripts, considering we have Item & Exp Boost commands, and we can easily calculate the points required per level...

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To request a Thread Relocation, Click Report, and specify that, you want to relocate the script. However your request, can be done via, scripts, considering we have Item & Exp Boost commands, and we can easily calculate the points required per level...

it might be better on both script and src though, i would like to grant an UI for the value counter, like a simple bar/digit on the status bar for the valor points, and bonus exp,through script. i wonder where i might find a place on src about UI tho.

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All UI in RO is done via the Client. All we can do is take snippets of existing UI's and recreate them for our information. So were stuck using these "generic" effects, UI, Icons etc.. until someone with enough free-time and skill, can create their own customizable end-all client, that has all the support of the official client. XRay, was pretty close at one point, but they shut-down sadly. However, if you don't mind using Buff Icon's that exist already, it's possible to get what your looking for, merely by having the src send the client a "packet" specifying to display a buff. You should look at other skills, like blessing and AGI-Up.

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All UI in RO is done via the Client. All we can do is take snippets of existing UI's and recreate them for our information. So were stuck using these "generic" effects, UI, Icons etc.. until someone with enough free-time and skill, can create their own customizable end-all client, that has all the support of the official client. XRay, was pretty close at one point, but they shut-down sadly. However, if you don't mind using Buff Icon's that exist already, it's possible to get what your looking for, merely by having the src send the client a "packet" specifying to display a buff. You should look at other skills, like blessing and AGI-Up.

I see, then I will just use bottom chat log identification for the valor points,

or even better, a ragnarok top right quest section..?

I don't mind existing buff icons,

I think i am starting to get the Idea on how this can be done. thanks..!

i don't find any tutorials about adding customizing buff's description.

its not in src, does that mean i have to edit the lua file to edit buff description..?

EDIT:

i found how to create a new status.

http://rathena.org/wiki/Adding_new_statuses

how do you add bonus exp and drop rate to these new status..?

and i found that someone could add status icon (optional)

http://rathena.org/board/topic/72715-unofficial-extra-status-icons/

i wonder how do you actually edit lua files..?

any directions?

 

EDIT:

 

Nobody actually has any direction for me on how to make this happen..?

 

:(

Edited by gekigengar
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Posted · Hidden by Capuche, September 28, 2013 - No reason given
Hidden by Capuche, September 28, 2013 - No reason given

bump..?

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Posted · Hidden by Capuche, September 28, 2013 - No reason given
Hidden by Capuche, September 28, 2013 - No reason given

bumpy bumpy!

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Posted · Hidden by Capuche, September 28, 2013 - No reason given
Hidden by Capuche, September 28, 2013 - No reason given

Bump..?

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Posted · Hidden by Capuche, September 28, 2013 - No reason given
Hidden by Capuche, September 28, 2013 - No reason given

bump

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