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please somebody can edit this script?


eboni001

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Hello guys this is the Break The Seal Quest i have implemented on my server, what i want is to add 4 more items without break the chain, 4 more items people have to make before they can get it's Sleipnir,

the items i want to add to the seal are this:

 

Nile Rose: id# 2658

 

Bunch Of Carnation: id# 2646

 

2nd Aniversary Hat: id# 5106

 

Vidar's Boots: id# 2418

 

i can edit the requirements just need somebody add them without break the chain ^_^ this is my script:


//=============Valkyrie Quest==============

//===================== BTS =====================================================

prontera,157,198,4	script	Emely	811,{

if(bry_bry >= 1) goto L_taposme;

if(hen_hen >= 1) goto L_taposna;

if(hen_hen < 1)

mes "[ Emely ]";

mes "I will foretell you about Breaking the Seal Quest";

mes "I am the guardian of the seal, break it and recieve my treasure.";

next;

mes "[ Emely ]";

mes "These are what I need";

mes "100 Pcs of Ancient Lips";

mes "20 Pcs of Peridots";

mes "10 Pcs Pyroxene";

mes "10 pcs Muscovite";

mes "10 Pcs of Biotite";

next;

mes "10 Pcs Talon of Griffon";

mes "10 Pcs Rose Quartz";

mes "10 Pcs Agate";

mes "10 Pcs Young Twig";

mes "10 Pcs Mother's Nightmare";

mes "10 Pcs Fragment of Rossata Stone";

next;

mes "10 Pcs Skeletal Armor Piece";

mes "10 Pcs Matchstick";

mes "10 Pcs Phlogopite";

mes "200 Pcs Hand of God";

mes "300 Pcs Cursed Seal";

mes "That's all";

next;

mes "So, are you up to do my quest dear child?";

menu "Yes!.",-, "No, I'm sorry.",L_later;





mes "[ Emely ]";

mes "Are the items ready? Let me check.";

next;

if(countitem(1054) < 100 || countitem(7289) < 10 || countitem(7296) < 10 || countitem(7292) < 10 ||countitem(7297) < 10 ||countitem(7048) < 10 || countitem(7293) < 10 || countitem(7291) < 10 || countitem(7018) < 10 || countitem(7020) < 10 || countitem(7211) < 10 || countitem(7450) < 10 || countitem(7035) < 10 || countitem(7290) < 10 || countitem(1009) < 200 || countitem(7442) < 300) goto L_later2;

delitem 1054,100;

delitem 7289,20;

delitem 7296,10;

delitem 7292,10;

delitem 7297,10;

delitem 7048,10;

delitem 7293,10;

delitem 7291,10;

delitem 7018,10;

delitem 7020,10;

delitem 7211,10;

delitem 7450,10;

delitem 7035,10;

delitem 7290,10;

delitem 1009,200;

delitem 7442,300;



mes "[ Emely ]";

mes "Another brave one succeded.";

set ron_ron,1;

next;



switch (select("Your Welcome")) {



case 1: // Castle Drops

   set .@gamble1,rand(1,500);

   if ((.@gamble1 > 200) && (.@gamble1 < 205)) {

	set .@gamble2,rand(1,10);

	if	  ((.@gamble2 > 0) && (.@gamble2 <  3)) set .@item,7086; // esg

	else if ((.@gamble2 > 2) && (.@gamble2 <  5)) set .@item,7090; // ripple

	else if ((.@gamble2 > 4) && (.@gamble2 <  7)) set .@item,7091; // billow

	else if ((.@gamble2 > 6) && (.@gamble2 <  9)) set .@item,7077; // silver

	else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,7078; // wov

   }

   else if ((.@gamble1 >   0) && (.@gamble1 < 201)) set .@item,7086; // esg

   else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7090; // ripple

   else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7091; // billow

   else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7077; // silver

   else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7078; // wov

break;

}



getitem .@item,1;

mes "[ Emely ]";

mes "Ah, you have out done your self!";

mes "Thank you for your aid.";

mes "Now start your journey to find my Nephews who hold the Valkyries";

announce "Wow! "+strcharinfo(0)+" has just broken the seal to become the ultimate warrior, wish him/her luck!","0x33FF66";

close2;

end;

L_taposna:

mes "[ Emely ]";

mes "Go out and search the Fields of Payon the Fields of Geffen and the Towns of Lighthalzen and Comodo for the Valkyrie Equipments";

close;

L_taposme:

mes "[ Emely ]";

mes "You've already surpassed this quest and there is no point in doing it again.";

close;

L_later:

mes "[ Emely ]";

mes "Well too bad";

mes "Child, I don't like to call you a coward, but you are.";

close;

L_later2:

mes "[ Emely ]";

mes "*piff*";

mes "You lack some items.";

mes "I do not accept cowardice, come back to me when you're brave enough.";

close;



}

prt_monk,96,195,4	script	Kimuel	619,{

if(bry_bry >= 1) goto L_udone;

if(kim_kim >= 1) goto L_tapospopo;

if(ron_ron >= 1) goto continueq;

if(ron_ron < 1)

{

mes "[ Kimuel ]";

mes "Are you the delivery boy of Pizza Hut?";

mes "If not go away I don't need you!";

close;

}

continueq:

  

mes "[ Kimuel ]";

mes "Oh Gracias, Santisimo!!";

mes "You have spoken to aunt Emely!?";

next;

mes "[ Kimuel ]";

mes "By the way I am Kimuel of Payon the Crafter of the Valkyrie Armor";

mes "Would you like to possess it?";

menu "Yes, I deserve it!",-,"No, I'm not good enough.",L_ayaw;

next;

mes "[ Kimuel ]";

mes "This Great Armor is very complicated, it needs very rare materials to craft it. If you really want to possess it gather these items for me";

next;

mes "4 pcs Ripple";

mes "4 pcs Silver Ornament";

mes "100 pcs Three-Headed Dragon's head";

mes "100 pcs Treasure Box";

mes "30 pcs Platinum Coins";

next;

mes "[ Kimuel ]";

mes "I will be waiting for you chosen one!";

if(countitem(7090) < 4 || countitem(7077) < 4 || countitem(7443) < 100 || countitem(7444) < 100 || countitem(677) < 30) goto koolang;

if(countitem(7090) >= 4 || countitem(7077) >= 4 || countitem(7443) >= 100 || countitem(7444) >= 100 || countitem(677) >= 30) goto kontinueq;

close;

L_ayaw:



mes "[ Kimuel ]";

mes "Wacha Wachi Wacho... Go! Shoooo";

mes "Just speak to me if you want it already";

close;





koolang:

next;

mes "[ Kimuel ]";

mes "As I said, one missing material and all the others go to waste";

close;

kontinueq:

next;

mes "[ Kimuel ]";

mes "Very well done my friend you have finished the quest and acquired the Valkyrie Armor.";

delitem 7090,4;

delitem 7077,4;

delitem 7443,100;

delitem 7444,100;

delitem 677,30;

next;

getitem 2357,1;

set kim_kim,1;

next;

mes "[ Kimuel ]";

mes "Good Job! Enjoy your precious item.";

mes "Now, go ahead and seek my Brothers and Cousins to finish the quest";

mes "And when you gain the Valkyrie Set speak to Karina";

mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";

announce "Wow!"+strcharinfo(0)+" has just made the mystical Valkyrie Armor.",8;

close;

L_tapospopo:

mes "[ Kimuel ]";

mes "As I said, complete the Valkyrie Quest";

mes "And then speak to Karina";

close;

L_udone:

mes "[ Kimuel ]";

mes "This quest, once done there is no more repeating";

close;

}



izlu2dun,116,186,4	script	Jhep	617,{

if(bry_bry >=1) goto L_bulmadone;

if(jhe_jhe >=1) goto L_bulmatapos;

if(ron_ron >=1) goto B_ulma;

if(ron_ron < 1)

{

mes "[ Jhep ]";

mes "I am sight seeing, don't disturb me";

mes "Go far far away from me!!";

close;

}

B_ulma:

mes "[ Jhep ]";

mes "Oh, you know my Aunt?";

mes "Well, nice to meet you. I'm Jhep";

mes "I craft the Valkyrie Shield";

mes "Would you like me to craft the said shield for you?";

menu "Okay",-,"Nope",M_ofo;

next;



mes "[ Jhep ]";

mes "The Valkyrie Shield is a very difficult item to craft and the materials are rare. Well if you're sure you want to make it..";

mes "Then these are the items I need.";

next;

mes "4 pcs Wrath of Valkyrie";

mes "4 pcs Snow Crystal";

mes "50 pcs Fire Dragon Scale";

mes "100 pcs Treasure Box";

mes "30 Platinum Coins";

next;

if(bulma >= 1 || countitem(7078) < 4 || countitem(7088) < 4 || countitem(7451) < 50 || countitem(7444) < 100 || countitem(677) < 30) goto K_ulangot;

if(bulma >= 1 || countitem(7078) >= 4 || countitem(7088) >= 4 || countitem(7451) >= 50 || countitem(7444) >= 100 || countitem(677) >= 30) goto K_umpleto;

close;



M_ofo:



mes "[ Jhep ]";

mes "Okay, talk to me later.";

close;

K_ulangot:



mes "[ Jhep ]";

mes "You don't have the items!";

close;



K_umpleto:



mes "[ Jhep ]";

mes "Wow, thanks!";

delitem 7078,4;

delitem 7088,4;

delitem 7451,50;

delitem 7444,100;

delitem 677,30;

getitem 2115,1;

next;

mes "[ Jhep ]";

mes "Nicely done isn't? Enjoy the shield";

mes "So now, continue to search for my friends.";

mes "And when you gain the Valkyrie Set speak to Karina";

mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";

announce "Wow! "+strcharinfo(0)+" has just made the mystical Valkyrie Shield.",8;

set jhep_jhe,1;

close;



L_bulmatapos:

mes "[ Jhep ]";

mes "Complete the Valkyrie Quest and speak to Karina";

close;

L_bulmadone:

mes "[ Jhep ]";

mes "Dude, you can only do this quest once!";

close;

}



hugel,160,222,5	script	Frame	618,{



if(bry_bry >=1) goto L_chichix;

if(fra_fra >=1) goto L_chichi;

if(ron_ron >= 1) goto tsitsi;

if(ron_ron < 1)

{

mes "[ Frame ]";

mes "I miss Donna";

mes "I wish I could see her again";

close;

}

tsitsi:

mes "[ Frame ]";

mes "You have spoken to my great Aunt Emely?";

mes "I am Frame, the crafter of Valkyrie Shoes";

mes "Would you like me to craft you the shoes?";

next;

menu "Sure",-,"Maybe Later",L_basho;

next;







mes "[ Frame ]";

mes "The shoe is quite brittle.";

mes "So it needs some items to harness it.";

mes "I require you to give me these items";

next;

mes "4 pcs Spirit of Fish";

mes "4 pcs Drifting Air";

mes "20 pcs Skeletal Armor Piece";

mes "100 Treasure Box";

mes "30 Platinum Coin";

next;

if(countitem(7083) < 4 || countitem(7092) < 4 || countitem(7450) < 20 || countitem(7444) < 100 || countitem(677) < 30) goto M_wala;

if(countitem(7083) >= 4 || countitem(7092) >= 4 || countitem(7450) >= 20 || countitem(7444) >= 100 || countitem(677) >= 30) goto M_eron;

mes "[ Frame ]";

mes "Hurry up! I have something to do.";

close;

L_basho:



mes "[ Frame ]";

mes "Talk to me when you want it already.";

close;



M_wala:



mes "[ Frame ]";

mes "You lack some few items.";

close;



M_eron:



mes "[ Frame ]";

mes "Oh thank you!";

delitem 7083,4;

delitem 7092,4;

delitem 7450,20;

delitem 7444,100;

delitem 677,30;

getitem 2421,1;

set fra_fra,1;

next;

mes "[ Frame ]";

mes "Good one boy! Enjoy the shoes";

mes "And continue the holy Valkyrie Quest";

mes "And when you gain the Valkyrie Set speak to Karina";

mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";

announce "Wow! "+strcharinfo(0)+" has just made the mystical Valkyrie Shoes.",8;

close;



L_chichi:

mes "[ Frame ]";

mes "Search my cousins and after that, find Karina!";

close;



L_chichix:

mes "[ Frame ]";

mes "Nice to meet you again brave warrior. How is life treating you with your new godly equips?";

close;

}



lighthalzen,321,322,3	script	Mavis	611,{



if(bry_bry >=1) goto L_puten;

if(jmk_jmk >=1) goto L_buten;

if(ron_ron >=1) goto M_buten;

if(ron_ron < 1)

{

mes "[ Mavis ]";

mes "Hi?.";

mes "Now fly, you noob!";

close;

}



M_buten:

mes "[ Mavis ]";

mes "So you know my Aunt Emely? Wow that's great!";

mes "I can make the Valkyrie Manteau for you!";

mes "You surely want it noob?";

menu "Yeye",-,"Nevermind, thanks.",karpenter;

next;

mes "[ Mavis ]";

mes "Oh, holy! Give me these items right away!";

next;

mes "4 pcs Omen of Tempest";

mes "4 pcs Emblem of The sun God";

mes "50 pcs Matchstick";

mes "100 pcs Treasure Box";

mes "30 pcs Platinum Coins";

next;

mes "[ Mavis ]";

mes "Don't miss your chance, I will be waiting for you.";

if (countitem(7089) < 4 || countitem(7086) < 4 || countitem(7035) < 50 || countitem(7444) < 100 || countitem(677) < 30) goto Kewlung;

if (countitem(7089) >= 4 || countitem(7086) >= 4 || countitem(7035) >= 50 || countitem(7444) >= 100 || countitem(677) >= 30) goto Kempleto;

close;



karpenter:

next;

mes "[ Mavis ]";

mes "Huhu *sob*! You've wasted my time! Get lost noob!";

close;

Kewlung:

next;

mes "[ Mavis ]";

mes "Incomplete items, noob!";

close;



Kempleto:

next;

mes "[ Mavis ]";

mes "I see, you're a trustworthy one.";

delitem 7089,4;

delitem 7086,4;

delitem 7035,50;

delitem 7444,100;

delitem 677,30;

getitem 2524,1;

set jmk_jmk,1;

next;

mes "[ Mavis ]";  

mes "Rawr! Take this robe and continue the Valkyrie Quest,";

mes "And when you gain the Valkyrie Set speak to Karina.";

mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";

announce "Wow! "+strcharinfo(0)+" has just made the mystical Valkyrie Manteau.",8;

close;



L_buten:

mes "[ Mavis ]";

mes "Finish my Aunt's quest and speak to Karina at the Valkyrie";

close;

L_puten:

mes "[ Mavis ]";

mes "Wow, you're one of the Mega-Warrior! How is life treating you my friend?";

close;

}



valkyrie,48,86,4	script	Karina	856,{

mes "[ Karina ]";

mes "Hello there child, I am Karina.";

next;

if(bry_bry >= 1) goto L_kalbo;

if(countitem(2524) < 1 || countitem(2421) < 1 || countitem(2357) < 1 || countitem(2115) < 1) goto Karina;

mes "[ Karina ]";

mes "Good you have the Valkyrie Set if you must know I am the crafter of the Sleipnir.";

next;

if(jmk_jmk >= 1) goto Karinaquest;

if(jmk_jmk < 1) goto Karina;

Karinaquest:

mes "[ Karina ]";

mes "I see, You really have spoken to my brothers.";

mes "Very well then!";

next;

mes "[ Karina ]";

mes "By the way I am Karina of the Valkyries and you already know what I make.";

mes "Do you desire to have the Sleipnir?";

menu "Yes",-,"No",L_nono;

next;

mes "[ Karina ]";

mes "The Great Sleipnir named after Odin's trustee";

mes "Steed, is the most powerful shoe in the land";

mes "Gather these items so I may craft it";

next;

mes "300 pcs Handcuffs";

mes "200 pcs Box of Thunder";

mes "1 pc Variant Shoes";

mes "1 pc Angel Wing Ears";

mes "100 Treasure Box";

next;

mes "[ Karina ]";

mes "I will be waiting for you great one.";

if(countitem(7345) < 300 || countitem(12028) < 200 || countitem(2423) < 1 || countitem(5074) < 1 || countitem(7444) < 100) goto kikiki;

if(countitem(7345) >= 300 || countitem(12028) >= 200 || countitem(2423) >= 1 || countitem(5074) >= 1 || countitem(7444) >= 100) goto killhim;

close;

L_nono:



mes "[ Karina ]";

mes "Go away! If you don't want it. You're wasting my time already.";

mes "Just speak to me if you're ready.";

close;





kikiki:

next;

mes "[ Karina ]";

mes "You lack of items, complete it!";

close;

killhim:

next;

mes "[ Karina ]";

mes "Very well done child.";

mes "You are very good!";

delitem 7345,300;

delitem 12028,22;

delitem 2423,1;

delitem 5074,1;

delitem 7444,100;

getitem2 2410,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;

set bry_bry,1;

next;

mes "[ Karina ]";

mes "As for my excellency, take care of that Sleipnir";

mes "You are now a Mega-Warrior of Temptation Ragnarok Online";

mes "Go wild and free, you noble man";

announce "Raise the Roof! "+strcharinfo(0)+" has just become the Ultimate Warrior Respect him/her from now on.",8;

close;



L_kalbo:

mes "[ Karina ]";

mes "You have already gained Sleipnir";

mes "How dare you speak to me again!? Now, I order you to go back to Prontera!";

next;

percentheal -100,0;

warp "prontera.gat",0,0;

close;

Karina:

mes "[ Karina ]";

mes "Oh my bad, I see you are just another newbie.";

mes "Go fly away";

close;

}

Thanks in advance.

Edited by eboni001
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So you mean like another add item to an npc ?

hmm sorry about that if im wrong make it clear please thanks.

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So you mean like another add item to an npc ?

hmm sorry about that if im wrong make it clear please thanks.

yes what i mean is this break the seal have i think 5 npc: VA,VM,Vshield,Vshoes and the last one is the one who give you the sleipnir, but to get the sleipnir you have to made all 4 items before last npc can give you the sleipnir, what i want is to add 4 more npc's to the quest that you have to made this 4 more items before you can get the Sleipnir (before i said 3 but now i remember i need 3).

Edited by eboni001
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Posted · Hidden by Capuche, September 7, 2013 - No reason given
Hidden by Capuche, September 7, 2013 - No reason given

bump please

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I really cant understand what would you like to do. Anyways seems like am getting your point.

 

Just set the condition like this:

If Quest#1 done, set quest,1; If quest,1; goto Quest #2.

If Quest#2 done, set quest,2; If quest,2; goto Quest #3.

If Quest#3 done, set quest,3; If quest,3; goto Quest #4.

If Quest#4 done, set quest,4; If quest,4; goto Quest #5.

Edited by Lil Troll
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:( i really dont know how to do this you posted, im newbie:

I really cant understand what would you like to do. Anyways seems like am getting your point.

 

Just set the condition like this:

If Quest#1 done, set quest,1; If quest,1; goto Quest #2.

If Quest#2 done, set quest,2; If quest,2; goto Quest #3.

If Quest#3 done, set quest,3; If quest,3; goto Quest #4.

If Quest#4 done, set quest,4; If quest,4; goto Quest #5.

 

ok let me explain what i want to do, this break the seal quest you have to break the seal to can make the 4 valkyrie items(armor,shield,shoes and manteau) when you finish this 4 items you go to the last npc and it will give you a sleipnir ywith your name because you already made the 4 items after break the seal.

 

Now, what i want is to add 4 more npc's to this quest without break the chain(i mean people will only can get the named sleipnir if they make this 4 more items):

 

 

Valkyrie Armor

 

Valkyrie Shoes

 

Valkyrie Shield

 

Valkyrie Manteau

 

Nile Rose

 

Bunch Of Carnation

 

2nd Aniversary Hat

 

Vidar's Boots

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Posted · Hidden by Capuche, September 7, 2013 - No reason given
Hidden by Capuche, September 7, 2013 - No reason given

bump please /sob

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Posted · Hidden by Capuche, September 7, 2013 - No reason given
Hidden by Capuche, September 7, 2013 - No reason given

Bpm ^ :(

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So you wanted them to have these 4 items first : Nile Rose,Bunch Of Carnation,2nd Aniversary Hat,Vidar's Boots. Before giving them a named sleipnier?

 

Change all of This:

(Vidar's Boots ID) (2nd Aniversary Hat ID) (Bunch Of Carnation ID) (Nile Rose ID)

to their ITEM ID number. Also dont forget to add dialogues to the NPC that he need this four new items before he/she can claim that sleipnier.

 

Replace this:

mes "[ Karina ]";
mes "I will be waiting for you great one.";
if(countitem(7345) < 300 || countitem(12028) < 200 || countitem(2423) < 1 || countitem(5074) < 1 || countitem(7444) < 100) goto kikiki;
if(countitem(7345) >= 300 || countitem(12028) >= 200 || countitem(2423) >= 1 || countitem(5074) >= 1 || countitem(7444) >= 100) goto killhim;
close;

With this:

mes "I will be waiting for you great one.";

if(countitem(7345) < 300 || countitem(12028) < 200 || countitem(2423) < 1 || countitem(5074) < 1 || countitem(7444) < 100  ||  countitem(Nile Rose ID) < 1 || countitem(Bunch Of Carnation ID) < 1 ||   countitem(2nd Aniversary Hat ID) < 1 || countitem(Vidar's Boots ID) < 1 ) goto kikiki;

if(countitem(7345) >= 300 || countitem(12028) >= 200 || countitem(2423) >= 1 || countitem(5074) >= 1 || countitem(7444) >= 100 ||  countitem(Nile Rose ID) >= 1 || countitem(Bunch Of Carnation ID) >= 1 || countitem(2nd Aniversary Hat ID) >= 1 || countitem(Vidar's Boots ID) >= 1 ) goto killhim;

close;

Replace this:

killhim:

next;

mes "[ Karina ]";

mes "Very well done child.";

mes "You are very good!";

delitem 7345,300;

delitem 12028,22;

delitem 2423,1;

delitem 5074,1;

delitem 7444,100;

getitem2 2410,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;

set bry_bry,1;

next;

With this:

killhim:
next;
mes "[ Karina ]";
mes "Very well done child.";
mes "You are very good!";
delitem (Nile Rose ID),1;
delitem (Bunch Of Carnation ID),1;
delitem (2nd Aniversary Hat ID),1;
delitem (Vidar's Boots ID),1;
delitem 7345,300;
delitem 12028,22;
delitem 2423,1;
delitem 5074,1;
delitem 7444,100;
getitem2 2410,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
set bry_bry,1;
next;
Edited by Lil Troll
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So you wanted them to have these 4 items first : Nile Rose,Bunch Of Carnation,2nd Aniversary Hat,Vidar's Boots. Before giving them a named sleipnier?

 

Change all of This:

(Vidar's Boots ID) (2nd Aniversary Hat ID) (Bunch Of Carnation ID) (Nile Rose ID)

to their ITEM ID number. Also dont forget to add dialogues to the NPC that he need this four new items before he/she can claim that sleipnier.

 

Replace this:

mes "[ Karina ]";
mes "I will be waiting for you great one.";
if(countitem(7345) < 300 || countitem(12028) < 200 || countitem(2423) < 1 || countitem(5074) < 1 || countitem(7444) < 100) goto kikiki;
if(countitem(7345) >= 300 || countitem(12028) >= 200 || countitem(2423) >= 1 || countitem(5074) >= 1 || countitem(7444) >= 100) goto killhim;
close;

With this:

mes "I will be waiting for you great one.";

if(countitem(7345) < 300 || countitem(12028) < 200 || countitem(2423) < 1 || countitem(5074) < 1 || countitem(7444) < 100  ||  countitem(Nile Rose ID) < 1 || countitem(Bunch Of Carnation ID) < 1 ||   countitem(2nd Aniversary Hat ID) < 1 || countitem(Vidar's Boots ID) < 1 ) goto kikiki;

if(countitem(7345) >= 300 || countitem(12028) >= 200 || countitem(2423) >= 1 || countitem(5074) >= 1 || countitem(7444) >= 100 ||  countitem(Nile Rose ID) >= 1 || countitem(Bunch Of Carnation ID) >= 1 || countitem(2nd Aniversary Hat ID) >= 1 || countitem(Vidar's Boots ID) >= 1 ) goto killhim;

close;

Replace this:

killhim:

next;

mes "[ Karina ]";

mes "Very well done child.";

mes "You are very good!";

delitem 7345,300;

delitem 12028,22;

delitem 2423,1;

delitem 5074,1;

delitem 7444,100;

getitem2 2410,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;

set bry_bry,1;

next;

With this:

killhim:
next;
mes "[ Karina ]";
mes "Very well done child.";
mes "You are very good!";
delitem (Nile Rose ID),1;
delitem (Bunch Of Carnation ID),1;
delitem (2nd Aniversary Hat ID),1;
delitem (Vidar's Boots ID),1;
delitem 7345,300;
delitem 12028,22;
delitem 2423,1;
delitem 5074,1;
delitem 7444,100;
getitem2 2410,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
set bry_bry,1;
next;

Nope you misunderstand me, what i mean is add 4 more npc's like the other one's, each Valkyrie item have a separate npc to make the item, Example: Valk. armor have a separate npc, vshild: too, v. manteau: too, and vshoes too, before you can talk with the npc that will make you the named sleipnir you had did all the valkyrie items first, if this npc detect you not finish all the valkyrie items it wont make Sleipnir for you, what i want is to add 4 more npc's you have to do the items before this last npc can make the sleipnir for you.

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I am going to read your script first, just give me bit, then gonna finish your script, just change the npc dialogue and make a quest for each npc. I will just make the npc on chain quest.

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I am going to read your script first, just give me bit, then gonna finish your script, just change the npc dialogue and make a quest for each npc. I will just make the npc on chain quest.

Exactly if you add the others npc's following the chain, i can edit the dialogs and items id's following the others npc's.

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Sorry I haven`t time to finish the script yesterday because it was way too long, gonna fix your script(Did you ever notice that it uses too much global variables? If you wanted me to re-write the whole script I will but give me time, I see lots of Filipino Langues in the script, LOL some of them are funny!) Anyways, now i do continue trying to finish the script. :D Give me time for this. :D

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Sorry I haven`t time to finish the script yesterday because it was way too long, gonna fix your script(Did you ever notice that it uses too much global variables? If you wanted me to re-write the whole script I will but give me time, I see lots of Filipino Langues in the script, LOL some of them are funny!) Anyways, now i do continue trying to finish the script. :D Give me time for this. :D

dont worry men, you are helping me of course you can take your time, and is funny heard it have filipino words xD i didnt notice nothing xD

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It took too long, I do some other stuffs first. I only put marks where you will put condition or dialogues to your npc. I also added 4 new quest npc before you can go to karinaquest. Heres your script, tell me if you need help.

 

The edited lines:

// EDIT MAP AND THE LINE NEW NPC QUEST #1
valkyrie,48,86,4	script	Karinaq1	856,{
	if(jmk_jmk == 2) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,3;
			close;
		}
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}					
	else
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue
	close;
}
// EDIT MAP AND THE LINE NEW NPC QUEST #2
valkyrie,48,86,4	script	Karinaq2	856,{
	if(jmk_jmk == 4) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,5;
			close;
		}						
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}
	else
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue 
	close;
}
// EDIT MAP AND THE LINE NEW NPC QUEST #3
valkyrie,48,86,4	script	Karinaq3	856,{
	if(jmk_jmk == 6) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,7;
			close;
		}
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}
	else
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue 
	close;
}
// EDIT MAP AND THE LINE NEW NPC QUEST #4
valkyrie,48,86,4	script	Karinaq4	856,{
	if(jmk_jmk == 8) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,9;
			close;
		}
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}
	else					
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue 
	close;
}
//-------------------- EDIT LINE ABOVE

valkyrie,48,86,4	script	Karina	856,{
mes "[ Karina ]";
mes "Hello there child, I am Karina.";
next;
if(bry_bry >= 1) goto L_kalbo;
if(countitem(2524) < 1 || countitem(2421) < 1 || countitem(2357) < 1 || countitem(2115) < 1) goto Karina;
mes "[ Karina ]";
mes "Good you have the Valkyrie Set if you must know I am the crafter of the Sleipnir.";
next;
if(jmk_jmk < 1) goto Karina;
if(jmk_jmk == 1) goto KarinaQ1;	// DONT CHANGE THIS VARIABLES ITS CHAINED
if(jmk_jmk == 2) goto KarinaQ2;
if(jmk_jmk == 3) goto KarinaQ3;
if(jmk_jmk == 4) goto KarinaQ4;
if(jmk_jmk == 5) goto KarinaQ5;
if(jmk_jmk == 6) goto KarinaQ6;    // DONT CHANGE THIS VARIABLES ITS CHAINED
if(jmk_jmk == 7) goto KarinaQ7;
if(jmk_jmk == 8) goto KarinaQ8;
if(jmk_jmk == 9) goto KarinaQ9;	// 1st NPC 2/3 2nd NPC 4/5 3rd NPC 6/7 4th NPC 8/9 = Varible settings. 
//-------------------------------- EDIT LINE BELOW
KarinaQ1:
	mes "Ok, I will give you additional quest now go find this 4 NPC";
	mes "Edit qdialogues and quest here";
	next;
	mes "first go here!"				// First npc quest
	set jmk_jmk,2;
	close;
	
KarinaQ2:	
	mes "Go to 2nd npc now!";			// FIRST NPC check QUEST
	close;

KarinaQ3:
	mes "well done now go to 2nd npc";		// 1st NPC done, go to 2nd npc
	next;
	mes "hes located at.";
	set jmk_jmk,4;
	
KarinaQ4:
	mes "did you talk to 2nd npc?;		// 2nd NPC check
	close;
	
KarinaQ5:
	mes "You did great!";				// 2nd NPC DONE
	next;
	mes "now go to 3rd npc hes located at";
	set jmk_jmk,6;
	
KarinaQ6:
	mes "did you talk to 2nd npc?;		// 3nd NPC check
	close;

KarinaQ7:
	mes "You did great!";				// 3rd NPC DONE
	next;
	mes "now go to 4th npc hes located at";
	set jmk_jmk,8;
	
KarinaQ8:
	mes "did you talk to 4th npc?;		// 4th NPC check
	close;	
	
KarinaQ9:
	mes "You did great!";				// 4th NPC DONE
	next;
	close2;
	goto Karinaquest;	// then it will bring you to karina main quest  					
//-------------------------------- EDIT LINE ABOVE	

The script:

valkyrie.txt

 

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It took too long, I do some other stuffs first. I only put marks where you will put condition or dialogues to your npc. I also added 4 new quest npc before you can go to karinaquest. Heres your script, tell me if you need help.

The edited lines:

// EDIT MAP AND THE LINE NEW NPC QUEST #1
valkyrie,48,86,4	script	Karinaq1	856,{
	if(jmk_jmk == 2) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,3;
			close;
		}
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}					
	else
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue
	close;
}
// EDIT MAP AND THE LINE NEW NPC QUEST #2
valkyrie,48,86,4	script	Karinaq2	856,{
	if(jmk_jmk == 4) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,5;
			close;
		}						
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}
	else
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue 
	close;
}
// EDIT MAP AND THE LINE NEW NPC QUEST #3
valkyrie,48,86,4	script	Karinaq3	856,{
	if(jmk_jmk == 6) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,7;
			close;
		}
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}
	else
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue 
	close;
}
// EDIT MAP AND THE LINE NEW NPC QUEST #4
valkyrie,48,86,4	script	Karinaq4	856,{
	if(jmk_jmk == 8) {
		mes "ok, blahblah i need!";
		next;
		if(countitem(add ID)){ // condition fulfilled
			mes "Insert message here";
			set jmk_jmk,9;
			close;
		}
		if(countitem(add ID)){ // condition not fulfilled
			mes "Insert messager here";
			close;
		}
	}
	else					
	mes "I have no business with you";	// Quest or finished or not yet talk to dialogue 
	close;
}
//-------------------- EDIT LINE ABOVE

valkyrie,48,86,4	script	Karina	856,{
mes "[ Karina ]";
mes "Hello there child, I am Karina.";
next;
if(bry_bry >= 1) goto L_kalbo;
if(countitem(2524) < 1 || countitem(2421) < 1 || countitem(2357) < 1 || countitem(2115) < 1) goto Karina;
mes "[ Karina ]";
mes "Good you have the Valkyrie Set if you must know I am the crafter of the Sleipnir.";
next;
if(jmk_jmk < 1) goto Karina;
if(jmk_jmk == 1) goto KarinaQ1;	// DONT CHANGE THIS VARIABLES ITS CHAINED
if(jmk_jmk == 2) goto KarinaQ2;
if(jmk_jmk == 3) goto KarinaQ3;
if(jmk_jmk == 4) goto KarinaQ4;
if(jmk_jmk == 5) goto KarinaQ5;
if(jmk_jmk == 6) goto KarinaQ6;    // DONT CHANGE THIS VARIABLES ITS CHAINED
if(jmk_jmk == 7) goto KarinaQ7;
if(jmk_jmk == 8) goto KarinaQ8;
if(jmk_jmk == 9) goto KarinaQ9;	// 1st NPC 2/3 2nd NPC 4/5 3rd NPC 6/7 4th NPC 8/9 = Varible settings. 
//-------------------------------- EDIT LINE BELOW
KarinaQ1:
	mes "Ok, I will give you additional quest now go find this 4 NPC";
	mes "Edit qdialogues and quest here";
	next;
	mes "first go here!"				// First npc quest
	set jmk_jmk,2;
	close;
	
KarinaQ2:	
	mes "Go to 2nd npc now!";			// FIRST NPC check QUEST
	close;

KarinaQ3:
	mes "well done now go to 2nd npc";		// 1st NPC done, go to 2nd npc
	next;
	mes "hes located at.";
	set jmk_jmk,4;
	
KarinaQ4:
	mes "did you talk to 2nd npc?;		// 2nd NPC check
	close;
	
KarinaQ5:
	mes "You did great!";				// 2nd NPC DONE
	next;
	mes "now go to 3rd npc hes located at";
	set jmk_jmk,6;
	
KarinaQ6:
	mes "did you talk to 2nd npc?;		// 3nd NPC check
	close;

KarinaQ7:
	mes "You did great!";				// 3rd NPC DONE
	next;
	mes "now go to 4th npc hes located at";
	set jmk_jmk,8;
	
KarinaQ8:
	mes "did you talk to 4th npc?;		// 4th NPC check
	close;	
	
KarinaQ9:
	mes "You did great!";				// 4th NPC DONE
	next;
	close2;
	goto Karinaquest;	// then it will bring you to karina main quest  					
//-------------------------------- EDIT LINE ABOVE	
The script:

valkyrie.txt

X_X my phone got crazy, ok lil troll when i wake up ill start editing and will let you know how is going,

1 more question, do you spesk spanish? I saw a spanish word in the script (gracias, Oh Santo)

Something like that xD.

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Nope am not. Alright I will be online the whole day, just pm me or quote or whatsoever if you need my help. :)

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