eboni001 Posted August 19, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Share Posted August 19, 2013 Hello guys does somebody know how to make all my mvp's Giants? my server is based on an anime where the enemies are Giants (Shingeki No Kyojin) and players want all mvps look giants, if possible from mini-boss to boss All of them Except LHZ MVP's. Help Somebody Help With This . Quote Link to comment Share on other sites More sharing options...
DeadlySilence Posted August 20, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 181 Reputation: 53 Joined: 04/07/13 Last Seen: August 23, 2014 Share Posted August 20, 2013 It's not very hard, I'll show you an example. You open the file you want to modify (monsters are located unter npc/(pre-)re/mobs). In my example it'll be the Beach Dungeon. //===== rAthena Script ======================================= //= Beach Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= Any Athena Version //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Small 11.1 spawn update [Playtester] //= 1.3 More accurate spawns [Playtester] //= 1.4 Corrected MVP spawn variance. [L0ne_W0lf] //============================================================ //================================================== // beach_dun - Karu, the West cave //================================================== beach_dun,0,0,0,0 monster Medusa 1148,60,5000,0,0 beach_dun,0,0,0,0 monster Nereid 1255,20,5000,0,0 beach_dun,0,0,0,0 monster Pest 1256,20,5000,0,0 beach_dun,0,0,0,0 monster Merman 1264,3,5000,0,0 beach_dun,0,0,0,0 boss_monster Tao Gunka 1583,1,18000000,600000,0 //================================================== // beach_dun2 - Ruande the northern cave //================================================== beach_dun2,0,0,0,0 monster Stalactic Golem 1278,65,5000,0,0 beach_dun2,0,0,0,0 monster Tri Joint 1279,20,5000,0,0 beach_dun2,0,0,0,0 monster Megalith 1274,15,5000,0,0 beach_dun2,0,0,0,0 monster Hydra 1068,10,5000,0,0 beach_dun2,0,0,0,0 monster Nereid 1255,3,5000,0,0 //================================================== // beach_dun3 - Mao, the East Cave //================================================== beach_dun3,0,0,0,0 monster Thara Frog 1034,50,5000,0,0 beach_dun3,0,0,0,0 monster Megalodon 1064,30,5000,0,0 beach_dun3,0,0,0,0 monster Hydra 1068,30,5000,0,0 beach_dun3,0,0,0,0 monster Nereid 1255,1,5000,0,0 Search for the line where the MVP is located. beach_dun,0,0,0,0 boss_monster Tao Gunka 1583,1,18000000,600000,0 There you can modify the monster spawn. To change the size you have to modify the 13th property, which does not exist in this example, so you add it. The result will be this: beach_dun,0,0,0,0 boss_monster Tao Gunka 1583,1,18000000,600000,0,2 Reload the scripts (@reloadscript) and the Tao Gunka inside the Beach Dungeon should be big. Quote Link to comment Share on other sites More sharing options...
Yomigaeru Posted August 19, 2013 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 89 Reputation: 5 Joined: 12/25/11 Last Seen: January 3, 2019 Share Posted August 19, 2013 <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} i think 1 is small 2 is large and 3 is normal Quote Link to comment Share on other sites More sharing options...
eboni001 Posted August 19, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted August 19, 2013 <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} i think 1 is small 2 is large and 3 is normal there is any way how to make all mvp's except lhz mvp at same time? example any script? Quote Link to comment Share on other sites More sharing options...
xienne15 Posted August 19, 2013 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 226 Reputation: 11 Joined: 01/09/12 Last Seen: March 15, 2018 Share Posted August 19, 2013 (edited) Just edit them on mob_db.txt in db Edited August 19, 2013 by xienne15 Quote Link to comment Share on other sites More sharing options...
eboni001 Posted August 19, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted August 19, 2013 Just edit them on mob_db.txt in db this is the angeling, to change size what value should i change? 1096,ANGELING,Angeling,Angeling,20,55000,0,163,144,1,120,195,0,70,1,50,20,75,68,200,10,12,1,8,86,0x37B5,200,1072,672,672,0,0,0,0,0,0,0,2254,100,2324,60,610,500,2282,1,509,2000,512,28,714,40,0,0,0,0,4054,1 Quote Link to comment Share on other sites More sharing options...
Yomigaeru Posted August 19, 2013 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 89 Reputation: 5 Joined: 12/25/11 Last Seen: January 3, 2019 Share Posted August 19, 2013 editing the mob db only affects the size modification. example poring is small, change it's race to big and minorous card will work in it and the sprite wont change. Quote Link to comment Share on other sites More sharing options...
eboni001 Posted August 20, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted August 20, 2013 so there's no way on how to do this? Quote Link to comment Share on other sites More sharing options...
DeadlySilence Posted August 20, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 181 Reputation: 53 Joined: 04/07/13 Last Seen: August 23, 2014 Share Posted August 20, 2013 so there's no way on how to do this? Yomigaeru already posted the solution. <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} i think 1 is small 2 is large and 3 is normal Size can be 0 (medium), 1 (small), or 2 (big). Quote Link to comment Share on other sites More sharing options...
eboni001 Posted August 20, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted August 20, 2013 so there's no way on how to do this? Yomigaeru already posted the solution. ><map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} i think 1 is small 2 is large and 3 is normal Size can be 0 (medium), 1 (small), or 2 (big). ok i dont understand this because im newbie, thx guys when i learn how to do it i will take this as reference. Quote Link to comment Share on other sites More sharing options...
eboni001 Posted August 20, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted August 20, 2013 Really thank you guys, this is working nice Quote Link to comment Share on other sites More sharing options...
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eboni001
Hello guys does somebody know how to make all my mvp's Giants? my server is based on an anime where the enemies are Giants (Shingeki No Kyojin) and players want all mvps look giants, if possible from mini-boss to boss All of them Except LHZ MVP's.
Help Somebody Help With This
.
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