Uhmm heres the thing i'm currently helping a friend with his SHR server 1k max level 1k max stat. So we're having problems with the damages.So yeah i know of lilith's manage skill damage but my friend said it still doesn't work. So I tried using map_zone_db.conf which caps the damage like this
skill_damage_cap: { //Example Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER")
But the problem is whenever a player has for example 100%+ neutral resist the real damage of asura/extremity fist kicks in which is 20m. But if the player doesnt have neutral resist it doesnt have damage. So its like inverted lol. Anyone have any suggestions please? (
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Grphx
Uhmm heres the thing i'm currently helping a friend with his SHR server 1k max level 1k max stat. So we're having problems with the damages.So yeah i know of lilith's manage skill damage but my friend said it still doesn't work. So I tried using map_zone_db.conf which caps the damage like this
skill_damage_cap: {
//Example Below caps firebolt damage in maps within this zone to a maximum 50 damage,
// (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
// when cast vs players and monsters.
//MG_COLDBOLT: (50,"PLAYER | MONSTER")
MO_EXTREMITYFIST: (20000000,"PLAYER | MONSTER")
AC_DOUBLE: (20000000,"PLAYER | MONSTER")
}
But the problem is whenever a player has for example 100%+ neutral resist the real damage of asura/extremity fist kicks in which is 20m. But if the player doesnt have neutral resist it doesnt have damage. So its like inverted lol. Anyone have any suggestions please?
(
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