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Pre-RE Battle Computations?


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Posted

Hello rA.

 

I'm looking for the pre-re battle computations without removing other renewal features by putting a // in the #definde RENEWAL found in the src/config/renewal.h file. 

 

can it be done? since at 150 int my character cant even damage a poring higher than 1000.

 

thanks anyways for future helps.

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3 answers to this question

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Posted

Whatever renewal feature you would like to keep, you would have to go to the location of it and remove the if RENEWAL that is connected to it. You will most likely have to edit the pre-re source out though so it doesn't interrupt each other.

Posted

if I disable the renewal features, will it affect other scripts? for example, I removed the renewal features, will script commands like (bindatcmd which is not in eA) still work? will renewal instances like Bakonawa's Lair still work?

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