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Check skill active


Klutz

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i want to make a script that reads what skills are active at the momnet.

 

For example if EDP is active i want the player to have more 10 STR(item script)

 

Something like readparama for skills

 

and i have no idea how to do it.

 

Thank you

Edited by Klutz
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*getstatus <effect type>{,<type>};

Retrieve information about a specific status effect when called. Depending on <type>

specified the function will return different information.

Possible <type> values:

    - 0 or undefined: whether the status is active

    - 1: the val1 of the status

    - 2: the val2 of the status

    - 3: the val3 of the status

    - 4: the val4 of the status

    - 5: the amount of time in milliseconds that the status has remaining

If <type> is not defined or is set to 0, then the script function will either

return 1 if the status is active, or 0 if the status is not active. If the status

is not active when any of the <type> fields are provided, this script function

will always return 0.

<effect type> are sc_ type in const, db foolder

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is there anyway to cast sc_end on an enemy?



Let me ask it in a diffrent way

 

I want to script, if a player getting hitted there will be 3% chance to remove his Shield Protection (sc_end 73).

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