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somebody help me with this please! :(


eboni001

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hello guys i set my server as pk, supossed to be only in fields or dungeons but my server turn pk everywhere including towns,mall and _in does somebody know how to fix this?

aah and another thing, my server is HR 255/100 max stat 255 but damage on skills, range and melee are really weak how i can fix this? thanks in advance hope somebody can help me /sob

 

this is my misc.conf:

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------

// PK Server Mode.  Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. 
// There is a nopvp.txt for setting up maps not to have pk on in this mode.  Novices cannot be attacked and cannot attack.
// Normal pvp counter and rank display are disabled as well.
// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a 
//   manner penalty of 5 each time they kill another player (see manner_system 
//   config to adjust how this will affect players)
pk_mode: 1

// Manner/karma system configuration. Specifies how does negative manner
// (red no chat bubble) affects players (add as needed):
//  0: No penalties.
//  1: Disables chatting (includes whispers, party/guild msgs, etc)
//  2: Disables skill usage
//  4: Disables commands usage
//  8: Disables item usage/picking/dropping
// 16: Disables room creation (chatrooms and vending shops)
manner_system: 15

// For PK Server Mode. Change this to define the minimum level players can start PK-ing
pk_min_level: 55

// For PK Server Mode. It specifies the maximum level difference between
// players to let them attack each other. 0 disables said limit.
pk_level_range: 0

// For PK servers. Damage adjustment settings, these follow the same logic
// as their WoE counterparts (see guild.conf)  
pk_short_attack_damage_rate: 80
pk_long_attack_damage_rate: 70
pk_weapon_attack_damage_rate: 60
pk_magic_attack_damage_rate: 60
pk_misc_attack_damage_rate: 60

// Display skill usage in console? (for debug only) (default: off) (Note 3)
skill_log: off

// Display battle log? (for debug only) (default: off) (Note 1)
battle_log: off

// Display other stuff? (for debug only) (default: off) (Note 1)
etc_log: off

// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
// It will also run on start-up a warp-check to print out which warp points lead directly on 
// top of on-touch npcs (which can lead to infinite loopback warping situations)
warp_point_debug: no

// Choose if server begin with night (yes) or day (no)
night_at_start: no

// Define duration in msec of the day (default: 7200000 = 2 hours)
// Set to 0 to disable day cycle (but not @day GM command).
// Except 0, minimum is 60000 (1 minute)
day_duration: 7200000

// Define duration in msec of the night (default: 1800000 = 30 min)
// Set to 0 to disable night cycle (but not @night GM command).
// Except 0, minimum is 60000 (1 minute)
night_duration: 1800000

// Using duel on pvp-maps
duel_allow_pvp: no

// Using duel on gvg-maps
duel_allow_gvg: no

// Allow using teleport/warp when dueling
duel_allow_teleport: no

// Autoleave duel when die
duel_autoleave_when_die: yes

// Delay between using @duel in minutes
duel_time_interval: 60

// Restrict duel usage to same map
duel_only_on_same_map: no

// Determines max number of characters that can stack within a single cell.
// NOTE: For this setting to make effect you have to use a server compiled with 
// Cell Stack Limit support (see src/map/map.h)
cell_stack_limit: 1

// Allow autotrade only in maps with autotrade flag?
// Set this to "no" to allow autotrade where no "autotrade" mapflag is set.
// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag.
at_mapflag: no

// Set this to the amount of minutes autotrade chars will be kicked from the server.
at_timeout: 0

// Auction system, fee per hour. Default is 12000
auction_feeperhour: 12000

// Auction maximum sell price
auction_maximumprice: 500000000

// Minimum delay between each store search query in seconds.
searchstore_querydelay: 10

// Maximum amount of results a store search query may yield, before
// it is canceled.
searchstore_maxresults: 30

// Whether or not gaining and loosing of cash points is displayed (Note 1).
// Default: no
cashshop_show_points: no

// Whether or not mail box status is displayed upon login.
// Default: 0
// 0 = No
// 1 = Yes
// 2 = Yes, when there are unread mails
mail_show_status: 2

 



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The "no PK" maps are defined by trunk/npc/mapflag/nopvp.txt

Make sure your server is loading that script, and that all town/indoor maps are listed in that file.

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The "no PK" maps are defined by trunk/npc/mapflag/nopvp.txt

Make sure your server is loading that script, and that all town/indoor maps are listed in that file.

ok already fix my problem with the pk mode, the problem was in my scrips_mapflags.conf each mapflag was like this: npc: conf/mapflag/(mapflagname).txt when i changed into npc: npc/mapflag/(mapflagname).txt is working.

 

if somebody can help me please on balance my damage on other players and mobs, because my damage is too low and supossed to be higher since my server is a high rates with a max stat of 255.

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