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Which client will be compatible?


Aeth

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Hey guys,

 

Actually I'm doing my own server. I have done server-side part now, but the problem is client-side part. I have downloaded client with 2011-10-25.exe, I've changed db packet and correct line in mmo.h, but when I'm trying to join to the server, I'm logging in, and when I want to click again to open character select, I got communication: Rejected from server. What's wrong?

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post your clientinfo.xml

your char-server.conf

login-server.conf

map-server.conf

packet.conf

subnet.conf

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Okey:

 

char_athena.conf

 

 // Athena Character configuration file.
 
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
 
// Server Communication username and password.
userid: ragnarok
passwd: ragnarok
 
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
//       Windows filenames \/:*?"<>|
//       ... or else guild emblems won't work client-side!
server_name: NewGenRO
 
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
 
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 194.181.21.117
 
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
 
// Login Server Port
login_port: 6900
 
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 194.181.21.117
 
// Character Server Port
char_port: 6121
 
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
 
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
 
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
 
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
 
// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0
 
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
 
// Display (New) in the server list.
char_new_display: 0
 
// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1
 
// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99
 
// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60
 
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
 
// Starting point for new characters
// Format: <map_name>,<x>,<y>
start_point: new_1-1,53,111
 
// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
start_items: 1201,1,2:2301,1,16
 
// Starting zeny for new characters
start_zeny: 0
 
// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
 
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100
 
// Name used for unknown characters
unknown_char_name: Unknown
 
// To log the character server?
log_char: 1
 
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
 
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1
 
// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
 
// How many Characters are allowed per Account ? (0 = disabled)
// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
// Doing that, chars_per_account will be default to MAX_CHARS.
chars_per_account: 0
 
// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
 
// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400
 
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
 
//===================================
// Pincode system
//===================================
// NOTE: Requires client 2011-03-09aragexeRE or newer.
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
// Default: yes
pincode_enabled: yes
 
// How often does a user have to change his pincode?
// 0: never (default)
// X: every X days
pincode_changetime: 0
 
// How often can a user enter the wrong pincode?
// Default: 3 (client maximum)
pincode_maxtry: 3
 
// Are users forced to use a pincode when the system is enabled?
// Default: yes
pincode_force: yes
 
//===================================
// Addon system
//===================================
// Character moving
// NOTE: Requires client 2011-09-28aragexeRE or newer.
// Allows users to move their characters between slots.
// Default: yes
char_move_enabled: yes
 
// Allow users to move a character to a used slot?
// If enabled the characters are exchanged.
// Default: yes
char_movetoused: yes
 
// Allow users to move characters as often as they like?
char_moves_unlimited: no
 
import: conf/import/char_conf.txt

 

map-server_conf

 

//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------
 
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
 
//--------------------------------------------------------------
//                     Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: ragnarok
passwd: ragnarok
 
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: 194.181.21.117
 
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
 
// Character Server Port
char_port: 6121
 
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 194.181.21.117
 
// Map Server Port
map_port: 5121
 
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
 
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
 
//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0
 
//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
 
//Where should all database data be read from?
db_path: db
 
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
 
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
 
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
 
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every 
// second)
autosave_time: 300
 
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server 
// save-load getting too high as character-count increases)
minsave_time: 100
 
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your 
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127
 
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
 
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
 
// Maps:
import: conf/maps_athena.conf
 
import: conf/import/map_conf.txt
 

 

login_athena.conf

 

// Athena Login Server configuration file.
// Translated by Peter Kieser <[email protected]>
 
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
 
// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
 
// Login Server Port
login_port: 6900
 
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
 
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
 
//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
 
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
 
// Can you use _M/_F to make new accounts on the server?
new_account: yes
 
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes
 
// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10
 
// Log Filename. All operations received by the server are logged in this file. 
login_log_filename: log/login.log
 
// To log the login server?
// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
log_login: yes
 
// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S
 
// Required account group id to connect to server.
// -1: disabled
// 0 or more: group id
group_id_to_connect: -1
 
// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1
 
// Starting additional sec from now for the limited time at creation of account
// -1: new account are created with UNlimited time (default value)
// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
start_limited_time: -1
 
// Check The clientversion set in the clientinfo ?
check_client_version: no
 
// What version we would allow to connect? (if the options above is enabled..)
client_version_to_connect: 20
 
// Store passwords as MD5 hashes instead of plaintext ?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no
 
// Ipban features (SQL only)
ipban.enable: yes
//ipban.sql.db_hostname: 127.0.0.1
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage: 
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5
 
// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60
 
// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10
 
// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists 
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
//==============================================================================
//   dnsbl_servers                 Description
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// bl.blocklist.de                 IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
// ircbl.ahbl.org                  AHBL (open proxies, compromised machines, comment spammers)
// safe.dnsbl.sorbs.net            All zones in dnsbl.sorbs.net except "recent" and "escalations"
// sbl-xbl.spamhaus.org            Spamhaus blacklist (spammers, open proxies)
// socks.dnsbl.sorbs.net           Open SOCKS proxy servers
// tor.ahbl.org                    Current tor relay and exit nodes
 
// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto
 
// Account data storage configuration
// SQL
//account.sql.db_hostname: 127.0.0.1
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage: 
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value
 
// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see doc\md5_hashcheck.txt for more details.
client_hash_check: off
 
// Client MD5 hashes
// A player can login with a client hash at or below the account group_id.
// Format: group_id, hash
client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
 
import: conf/inter_athena.conf
import: conf/import/login_conf.txt
 

 

packet_athena.conf

 

// Athena sockets Configuration file
// translated (davidsiaw)
 
 
// Display debug reports (When something goes wrong during the report, the report is saved.)
debug: no
 
// How long can a socket stall before closing the connection (in seconds)
stall_time: 60
 
// Maximum allowed size for clients packets in bytes (default: 24576).
// NOTE: To reduce the size of reported packets, lower the values of defines, which
//       have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
// NOTE: Do not modify this setting, unless the client has been modified to support
//       larger packets. The client will crash, when it receives larger packets.
socket_max_client_packet: 24576
 
//----- IP Rules Settings -----
 
// If IP's are checked when connecting.
// This also enables DDoS protection.
enable_ip_rules: yes
 
// Order of the checks
//   deny,allow     : Checks deny rules, then allow rules. Allows if no rules match.
//   allow,deny     : Checks allow rules, then deny rules. Allows if no rules match.
//   mutual-failure : Allows only if an allow rule matches and no deny rules match.
// (default is deny,allow)
 
order: deny,allow
// order: allow,deny
// order: mutual-failture
 
// IP rules
//   allow : Accepts connections from the ip range (even if flagged as DDoS)
//   deny  : Rejects connections from the ip range
// The rules are processed in order, the first matching rule of each list (allow and deny) is used
 
// allow: 127.0.0.1
// allow: 192.168.0.0/16
// allow: 10.0.0.0/255.0.0.0
// allow: all
 
// deny: 127.0.0.1
 
 
//---- DDoS Protection Settings ----
// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack
 
// Consecutive attempts interval (msec)
// (default is 3000 msecs, 3 seconds)
ddos_interval: 3000
 
// Consecutive attempts trigger
// (default is 5 attemps)
ddos_count: 5
 
// The time interval after which the threat of DDoS is assumed to be gone. (msec)
// After this amount of time, the DDoS restrictions are lifted.
// (default is 600000 msecs, 10 minutes)
ddos_autoreset: 600000
 
 
import: conf/import/packet_conf.txt
 

 

subnet.conf

 

// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet 
 
subnet: 255.0.0.0:194.181.21.117:194.181.21.117
 

 

clientinfo.xml

 

<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
   <connection>
      <display>NewGenRO</display>
      <balloon>the balloon</balloon>
      <desc>description</desc>
      <address>194.181.21.117</address>
      <port>6900</port>
      <version>26</version>
      <langtype>1</langtype>
      <registrationweb>flux.domain.com</registrationweb>
        <aid>
            <admin>2000000</admin>
            <admin>2000001</admin>
            <admin>2000002</admin>
        </aid>
        <loading>
            <image>loadingscreen01.jpg</image>
        </loading>
   </connection>
</clientinfo>

 

Hope you reply soon :)

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Uncomment  the char ip line in map_server_conf:

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: 194.181.21.117



Edited by Plank
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Uncomment  the char ip line in map_server_conf:

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: 194.181.21.117



 

yup. uncomment it bro. how it will connected to the assigned ip if u not uncomment it. -_-

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I did it and nothing has changed..

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I did it and nothing has changed..

have u try "Skip Pakcet Header Obfuscation" diff?

1. add paket_db compatible with your client. (ex. packet_ver : 31)

2. find max paket db that can be support with your server ( at clif.h ). if max paket db = 30, change to 31. and rebuild.

3. Diff your client with 'Skip Packet Header Obfuscation'..

hope it helps

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nvm

Edited by Plank
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I've changed my client to 2012-04-10a version, I've changed everything as mrlongshen said and there is same problem as before. Oh my god..

 

@EDIT

 

http://rathena.org/board/topic/82099-updated-recommended-client-setup-complete-packed/

 

Used this client, did everything what should I do and.. it's still the same error.

Edited by Aeth
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what the problem now ? got solve ? 

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