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2012-07-16 Intended Weapon Sprite not showing


alkhaleej

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I had been searching too long now for this one problem re: 2012-07-16 client - intended weapon sprite for weapons are not showing - be it custom or official ones like [Wing Staff].

 

Before I was using 2012-04-10 client and all intended sprites for weapons are showing - official and customs for that matter; until I've changed to a newer client which is the 2012-07-16.

 

Now the problem is - all my custom sprites are showing base sprites for all weapon types.

 

Here is a sample item from my itemInfo.lub:

 

  [1200] = {
        unidentifiedDisplayName = "Dagger",
        unidentifiedResourceName = "oriental_black_sword",
        unidentifiedDescriptionName = {
            "Unidentified item, can be identified with [Magnifier]."
        },
        identifiedDisplayName = "Oriental Black Sword",
        identifiedResourceName = "oriental_black_sword",
        identifiedDescriptionName = {
            "[^FF0000Oriental Black Sword^000000]",
            "[^008800Guillotine Cross^000000]",
            "Not yet implemented.",
            "[^008800Genetic^000000]",
            "Not yet implemented.",
            "[^008800Mechanic^000000]",
            "Not yet implemented.",
            "[^008800Shadow Chaser^000000]",
            "Auto-cast ^008800Level 10 Hell Judgement^000000 when using ^008800Feint Bomb^000000.",
            "Nerfs variable cast time of ^008800Feint Bomb^000000 and increases its damage by 1000%.",
            "Class :^777777 Dagger^000000",
            "Attack :^777777 50^000000",
            "Weight :^777777 0^000000",
            "Weapon Level :^777777 3^000000",
            "Required Level :^777777 80^000000",
            "Applicable Job :^777777 Guillotine Cross, Genetic, Mechanic, Shadow Chaser^000000"
        },
        slotCount = 4,
        ClassNum = 1
    },
 
sprites location:
 
data   \   sprite   \Àΰ£Á·  \¾î¼¼½Å
 
sprite file names
 
¾î¼¼½Å_³²_1200.spr
¾î¼¼½Å_³²_1200.act

 

sql item_db

 

(1200, 'Oriental Black Sword', 'Oriental Black Sword', 4, NULL, NULL, 0, '50', NULL, 1, 4, 398336, 8, 2, 2, 3, '80', 1, 1, '{ if(BaseJob==Job_Rogue) { bonus4 bAutoSpellOnSkill,"SC_FEINTBOMB","NPC_HELLJUDGEMENT",10,1000; bonus2 bSkillVariableCast,"SC_FEINTBOMB",-1000; bonus2 bSkillAtk,"SC_FEINTBOMB",1000; } }', NULL, NULL);

 

I am curious also of the weapontable.lub because i can see similar numbers there pertaining to the sprite names of the official weapons that show another sprite aside from the base weapon sprites.

 

Also, when I diffed my client, I unchecked the

Load LUA before LUB

option and used *.lub extension inside my luafiles folder.

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Btw, I managed to solve this one. Note that I did not diff'd my client with: Load LUA before LUB

1. weapontable.lub:

Weapon_IDs = {

WEAPONTYPE_Oriental_Black_Sword = 1200,
WeaponNameTable = {
[Weapon_IDs.WEAPONTYPE_Oriental_Black_Sword] = "_1200",
Expansion_Weapon_IDs = {
[Weapon_IDs.WEAPONTYPE_Oriental_Black_Sword] = Weapon_IDs.WEAPONTYPE_SHORTSWORD,
2. itemInfo.lub:
ClassNum = 1200
3. Followed other guides from

Custom_weapons View from DB Structure

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where you in KSA, me in jeddah now.

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