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need help in custom suit


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Posted

idnum2itemdisplaynametable = 30005#_Akatsuki_Suit#

 

idnum2itemresnametable  = 30005#_Akatsuki_Suit#

 

accessoryid = ACCESSORY_AKATSUKI_SUIT = 1004,

 

accname = [ACCESSORY_IDs.ACCESSORY_AKATSUKI_SUIT] = "_Akatsuki_Suit", -----> its not my last item

 

¾ÆÀÌÅÛ

 

_Akatsuki_Suit.spr

_Akatsuki_Suit.act

 

¾Ç¼¼»ç¸®\¿©

 

¿©_Akatsuki_Suit.spr

¿©_Akatsuki_Suit.act

 

¾Ç¼¼»ç¸®\³²

³²_Akatsuki_Suit.spr

³²_Akatsuki_Suit.act

 

item/collection

 

_Akatsuki_Suit.bmp

 

item_db2

 

30005,_Akatsuki_suit,_Akatsuki_Suit,5,20,,400,,120,,0,0xFFFFFFFF,7,2,16,,94,0,1004,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
 
screenDissRagnarokOnlin006_zpsc1b2c28e.j
 

3 answers to this question

Recommended Posts

Posted

maybe because it's not considered as a headgear so you won't a view id.

 

to make it appear, you need add or replace some sprites in the data\sprite\Àΰ£Á·\¸öÅë folder.

 

In my server, I replaced the santa suit sprite to the akatsuki suit sprite and use the "changebase" script.

 

like for example:

 

{<item effect>;},{ changebase 0; },{ changebase class; }

 

changebase 0 will make your character look like a novice you can change the 0 to the id of the sprite that you will edit.

 

the changebase class is used in the unequip scipt to revert to your original job sprite. example champion 4016.

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