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Posted

Just tested it by now. and I got this warning and I didn't get the item. 

 

rk0gbc.png

 

I just used a simple cashshop

prontera,150,150,5    cashshop    Test    100,501:10

 

 

 

are you having the same too ?

 

 

SlashGeeGee

Posted

Yes

 

Just tested it by now. and I got this warning and I didn't get the item. 

 

rk0gbc.png

 

I just used a simple cashshop

 

prontera,150,150,5    cashshop    Test    100,501:10

 

 

 

are you having the same too ?

 

 

SlashGeeGee

Posted
im also getting this error on 2012-04-10 ragexeRe.

If you want a shop different from zeny shop you can use hunting mission's shop to make a new one with cash like points. i did that too because i couldn't solve the problem 

 

You can use like this one:

 



itemmall,183,84,4 script Head Gear Shop 112,{


mes "[^FFA500Kafra Shop^000000]";
next;
if( select("Yes:No") == 2 )
{
cleararray @Hats[0],0,127;
setarray @Hats[0],2237,5056,5101,5134,5147,5148,5180,5190,5200,5209,5302,5336,5337,5338,5339,5346,5352,5400,5412,5438,5439,5440,5441,5203,5282,5405,5422,5426,5427,5429,5437,5443,5444,5447,5448,5449,5450,5458,5472,5473,5474,5475,5480,5489,5522,5530,5531,5536,5563,5499,5511,5519,5523,5524,5525,5528,5534,5813,5020,5054,5102,5206,5406,5407,5411,5436,5446,5457,5501,5537,5538,5548,5557,5558,5562,5566,5572,5579,5591,5140,5227,5228,5229,5235,5236,5237,5238,5239,5240,5241,5242,5272,5287,5332;
callfunc "DoTestHats";
end;
}

mes "[^FFA500Kafra Shop^000000]";
mes " ^0055FF"+#CASH+"^000000 Cash Pontod.";
close2;
callshop "ShopA",1;
npcshopattach "ShopA";
end;


OnBuyItem:
set @cost,0;
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
for(set .@j,0; .@j<getarraysize(.HatShopA); set .@j,.@j+2)
if (@bought_nameid[.@i] == .HatShopA[.@j]) {
set @cost, @cost+(.HatShopA[.@j+1]*@bought_quantity[.@i]);
break;
}
mes "[Kafra Shop]";
if (@cost > #CASH) mes ".......";
else {
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
getitem @bought_nameid[.@i], @bought_quantity[.@i];
dispbottom "Megvetted: "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
}
set #CASH, #CASH-@cost;
mes "Kész.";
emotion e_cash;
}
set @cost,0;
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
close;


OnInit:

setarray .HatShopA[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
2237,500,5056,500,5101,500,5134,800,5147,850,5148,850,5180,850,5190,900,5200,900,5209,900,5302,900,5336,900,5337,900,5338,900,5339,900,5346,900,5352,950,5400,950,5412,950,5438,950,5439,950,5440,950,5441,950,5203,1000,5282,1000,5405,1000,5422,1000,5426,1000,5427,1000,5429,1000,5437,1000,5443,1000,5444,1000,5447,1000,5448,1000,5449,1000,5450,1000,5458,1000,5472,1000,5473,1000,5474,1000,5475,1000,5480,1000,5489,1000,5522,1000,5530,1000,5531,1000,5536,1000,5563,1000,5499,1200,5511,1200,5519,1200,5523,1200,5524,1200,5525,1200,5528,1200,5020,1500,5054,1500,5102,1500,5206,1500,5406,1500,5407,1500,5411,1500,5436,1500,5446,1500,5457,1500,5501,1500,5537,1500,5538,1500,5548,1500,5557,1500,5558,1500,5562,1500,5566,1500,5572,1500,5579,1500,5140,2000,5227,2000,5228,2000,5229,2000,5235,2000,5236,2000,5237,2000,5238,2000,5239,2000,5240,2000,5241,2000,5242,2000,5272,2000,5287,2000,5332,2000;

npcshopdelitem "ShopA",512;
for(set .@i,0; .@i<getarraysize(.HatShopA); set .@i,.@i+2)
npcshopadditem "ShopA", .HatShopA[.@i], .HatShopA[.@i+1];
end;

}

- shop ShopA -1,512:-1

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